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Powerslave EX is a unofficial recreation of Lobotomy Software’s obscured FPS game, Powerslave (also known as Exhumed in the UK)

Home Page: https://powerslaveex.wordpress.com/

License: GNU General Public License v3.0

C 49.16% C++ 22.47% Groff 1.40% Makefile 0.22% CMake 0.12% QMake 0.04% Assembly 0.91% HTML 19.43% JavaScript 0.89% CSS 0.16% DIGITAL Command Language 0.19% Shell 3.64% Batchfile 0.03% Awk 0.22% Module Management System 0.02% M4 0.14% TeX 0.75% Perl 0.18% GLSL 0.02% SAS 0.01%

powerslaveex's Introduction

PowerslaveEX GPL Source Code

This is the source code to Powerslave EX, an UNOFFICIAL remake of Powerslave featured on the Playstation back in 1997. This remake is based on the first iteration of my custom game engine, Kex Engine 3.0. While most of the game logic has been reverse-engineered, the collision and AI system is completely original. The level format and how sprites are handled was also changed to a custom format to suit my engine's needs, so using data directly from the PSX CD will not work.

I also would like to note that a lot of the core code in this verrsion of Kex is already out of date and is somewhat bugged. Though there has been a lot of improvements in other projects since this build, there's currently no plans to back-port those updates just yet. All levels, textures, audio and sprites have been stripped. However I am currently looking into a solution to generate the game data from the original PSX CD.

Again I would like to stress that this is a UNOFFICIAL hobby project and is not supported by its ip-owners nor Playmates Interactive. Do NOT contact them for support.

Compiling on Win32:

A project file for Microsoft Visual Studio 2008 is provided in kex3_anubis/msvc/ The solution file is compatible with the Express releases.

Compiling on MacOS 10.x:

There were plans to do a MacOSX port but cancelled when the project got halted. The XCODE project files can be found in kex3_anubis/xcode/

Dependencies

Powerslave EX uses the following third-party libraries (included in this repo)

  • SDL2
  • Angelscript
  • FFMpeg
  • OpenAL
  • Vorbis
  • LibPNG
  • ZLib

Contributions

I am willing to accept contributions but do please try to follow the existing format and syntax in the source code.

Technical Support

I will happily answer any questions you may have regarding to level formats or even about the source code. I can be contacted via svkaiser--at--gmail--dot--com

powerslaveex's People

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powerslaveex's Issues

Can not build the project

Can't build the project - some files for external libs are missing. First I had to download files for openal - ..\lib\eaxguid.lib and ..\lib\openal32.lib and now I getting LINK : fatal error LNK1104: cannot open file '...\lpng1612\projects\visualc71\Win32_LIB_Debug\libpngd.lib', I can't find any builds with these Win32__ folders included, just notes about them.

All of this I'm trying to do on a Vista x64 Virtual Machine with Visual Studio 2008 C++ Express installed. Previously I tried to install VS2008C++E on a Windows 10 x64 VM, but VS2008 were crashing every time I open any file.

Levels are completely black

The executable boots fine to the main manu.

Once a game is started only the HUD and weapon are visable with the entire level displaying as solid black.

How can I add new Monsters?

I'm looking the code with Visual Studio 2017, but I expected some classes for every monster, like class Scorpion, class Anubis... but I don't see anything. Also I don't see level files or sprite files. Could yo help me?

Save not working on build.

I started building this recently, and have it working built in VS2019, but after breakpointing in a the area I am unable to figure out why it is not creating a save file for the game.

Exhumed title screen variant

Hello. In case any of you prefer the European Exhumed title variant instead of the North American PowerSlave one, here I leave the necessary file to edit. It's a very simple mod.

title

You just need to save this image file as "title.png", open the "game.kpf" file (it's an easily openable/editable packed file), insert the Exhumed "title.png" file in the gfx folder and replace/overwrite the existing PowerSlave "title.png" file, save/repack "game.kpf" file and there you go.

how save in game ?

I remember how on PS1 when approaching a camel, you could save . How can it be saved?

Broken Mouselook

Unfortunately mouselook appears to be broken after the Windows 10 Creators Update, similar to the issue that affected Doom64 EX previously, updating the SDL2.dll and adjusting compatibility settings did not resolve the issue.

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