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teng's Introduction

Teng

This is the engine I am writing alongside the Townly game.
It is written in TypeScript and was created for CLI (command line / TTY) games.

I currently reserve the rights to the engine.
It will be released under the MIT license as soon as I deem it's finished enough.
So currently it is under a very restrictive license, meaning you are not allowed to distribute it in any way and you are not allowed to include it in your project.
You can view the full license text in this file.



If you have questions or wanna chat, feel free to join my Discord server



Goals:

  • This engine, once at a stable state, should be available to the public, just like Unity or Unreal.
    Private / indie dev use should be free (below a certain produced income).
    Anything above that or outright commercial use should require a paid license to finance development of the engine.

  • The engine should be completely detachable from the Townly game.
    Meaning the engine should not depend on anything inside the Townly game files.
    The other way around, however, is allowed.


Teng's brand identity:

  • The name originates from a combination "Townly" and "Engine", Townly being the game which it was originally developed for.

  • The logo of the engine should be in ASCII, inspired by its text based nature.
    A reference logo can be found by viewing this file in a text editor (or clicking here) and scrolling to the bottom.
    The logo could be inspired by the flying dragon Teng in Chinese mythology.

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