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View Code? Open in Web Editor NEWLegend of Mir 3 - Official Public Zircon Source
Legend of Mir 3 - Official Public Zircon Source
can u help me with rebirth they showing no in rankings and can u tell me how add launcher
Hi Jammie
Thank you for letting us play such good game. I just compiled source code and used Debug files play around and find two issues.
Here I also attach the error text that Client recorded for reference.
Thanks.
SEnvir.cs line: 2802-2811
`
if (refferal != null)
{
int maxLevel = refferal.HighestLevel();
if (maxLevel >= 50) account.HuntGold2.Amount = 500;
else if (maxLevel >= 40) account.HuntGold2.Amount = 300;
else if (maxLevel >= 30) account.HuntGold2.Amount = 200;
else if (maxLevel >= 20) account.HuntGold2.Amount = 100;
else if (maxLevel >= 10) account.HuntGold2.Amount = 50;
}
`
AccountInfo.cs line: 336
public UserCurrency HuntGold2 => Currencies.First(x => x.Info.Type == CurrencyType.HuntGold);
because "Currencies" not initialized, so we can't find "CurrencyType.HuntGold"
was there's a name for DecompressV1Texture's Algorithm ?
looks lick some Texture Block Compression.
but not sure.
In SMain
of the project server , why the MapViewer
button click event is empty.And i add the code ShowView(typeof(MapViewer))
when the MapViewer
onload , Manager.Create()
function will throw the exception "System.BadImageFormatException:“Failed to load file or assembly“SlimDX, Version=4.0.13.43, Culture=neutral........"
On testing the more than 1 player in Solo type instance, I have found a 'bug', if you have max players set to 2, and 2 players join the instance, it correctly locks anyone else from entering.
If one of those players leaves, it allows a new player to join (again that seems correct)
if that previous player tries to join, they are still allowed to join even when it's full. (I assume that's a conditional check that's missing, but I can't work it out)
There's an issue with the base version of this code that can allow a player under certain circumstances to cascade the effects across a map doing increasingly more damage. During testing, we managed to almost do a full map wipe due to the way it can cascade onto additional targets.
I'm pretty sure it should have both an upper damage limit and a total cascading targets limit. either way, as it stands it can be (and apparently has always been) exploited.
The Chat Log seems to save server-side but doesn't display on the actual server like the System Log does. Not sure if I missed an option that enables that .
When using a teleport NPC type in an instance such as a teleport stone in PT. You are teleported to the non-instances version of the destination.
There are multiple dungeons that use this method for getting between certain floors that are affected by this.
大神 。求完整客户端下载链接。
Cant pot or RT on horse
Assassins poison cloud "wrong colour" find below , same problem with wraith grip
https://youtu.be/_dITC9yujWc
Tao passive multi hit explosion and evil slayer, multi target , (tao should be single target)
taos Trans spell , never used to "geo"/teleport" and should turn the player invisible on the spot
https://youtu.be/wKunzoVgrKU
End game stats need to be closer to Korean, Cubes and Special/master refines going to crazy stats making bosses need millions on millions of hp.
mingame to be added - check the korean translations in discord (i will help you if you pm me)
Anyone know the develop roadmap?
If you log in, then hover over your player - after about 10 seconds something will break and cause a black image to draw. From then on the player will no longer draw correctly when on a horse.
Even if you're not on a horse this black image error happens, but it only seems noticable when mounted.
The player image gets drawn 3 times
1 - Solid image, always drawn
2 - Opacity image, always drawn (for when the solid image is behind a building/object)
3 - Highlight image, drawn on mouse hover
If you remove the SetBlend calls for the highlight image this issue doesn't happen anymore - so the error might lie somewhere here.
need the code to turn off account verification or what code to strip out thanks
I don't understand this line, it seems like a hack and it is having an impact on the wing effects.
Removing it has a consequence, so it's not so simple, i assume this is the reason this was added.
I keep getting null exception on ChatTextBox Settings when starting Client. It looks like the code was updated in the last commit and the UpdateSettings method was added which results in the null exception on fresh files - for me. Not sure but maybe we should LoadSettings when they are null.
Also Group Dialog doesn't open when I press 'P' which is the default key bind.
Question 1: An exception occurred when converting the Gameintel file. This file comes from the latest Korean client.
File:https://drive.google.com/file/d/1YvdfpzBjvTlynxUYPwqMElvpOav1DINI/view?usp=sharing, https://drive.google.com/file/d/1qWJnBilPIRSI_QHeXVyuwh2Ju5zxDD6P/view?usp=sharing
Can you help me understand why this is failing when I try to open map region.
I tried to search this error and found this post, but i'm not sure what I need to fix. The installation suggestion did not fix the problem and when I process my slimdx.dll file in the dependencies program I see some errors but not sure how to fix them.
where can downlaod database and map file
I download and compiled the exe.
But it need other files to run.
Where can I find other files?
LOMCN said:
Access denied
What happened? This website is using a security service to protect itself from online attacks.
DanceOfSwallow crashes all client connections when in visible range
Fix, I think needs a call added to Functions
'case MagicType.DanceOfSwallow:
return MirAnimation.Combat3;'
under 'GetMagicAnimation'
casting fireball at level 7 does not lock on, it used too
The “groupmembers” should be judged with "null" before search the instance of the member, otherwise, there is an error occurs .
When equipping the Clear Ring, it has no effect.
Can I develop commercial projects based on this?
I want to raise proposal to change the DrawWing behaviour, it currently has bad encapsulation, and exhibits behaviour for ArmourEffect, WingEffect and EmblemEffect which is not reflective of the method naming.
Furthermore, the coupling of ArmourEffect is quite poor. I suggest to separate ArmourEffect from ArmourImage by adding new 'Effect' column into the data layer which will substitute ArmourImage in the same way WingShape and EmblemShape is used..
I also propose that WingShape and EmblemShape use this new Effect field in the same manner instead of 'Shape' column.
How would you feel about this change in the master source?
This change is just from observation's, my goal at the same time will attempt to add WeaponEffect so that I can also add effects for the heavenblade weapon and others.
Exception
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Client.Scenes.Views.InventoryDialog.Cell_SelectedChanged(Object sender, EventArgs e) in C:\Users\Abeda\source\repos\Orca\mir3-orca\Client\Scenes\Views\InventoryDialog.cs:line 349
at Client.TargetForm.OnMouseDown(MouseEventArgs e) in C:\Users\Abeda\source\repos\Orca\mir3-orca\Client\TargetForm.cs:line 81
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at SlimDX.Windows.RenderForm.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam)
Steps to Reproduce
.NET Core, the default for ProcessStartInfo.UseShellExecute has changed from true to false, and so you have to explicitly set it to true for this to work:
Line 4
Using System.Diagnostics;
Line 1200
```
box.YesButton.MouseClick += (o1, e1) =>
{
if (string.IsNullOrEmpty(CEnvir.BuyAddress)) return;
System.Diagnostics.Process.Start(new ProcessStartInfo
{
FileName = (CEnvir.BuyAddress + MapObject.User.Name),
UseShellExecute = true
});
Noticed when shields are equipped they do not display on your character in game, only on your character window.
Looks like this is part implemented in the code, but it's not currently working.
There are code references for it, and an ai script, maybe missing a bit of code to link it all together?
Having an issue once the client has been built, server and client both provide the same information;
System.TypeLoadException: Could not load type 'Library.Network.ServerPackets.CompanionShapeUpdate' from assembly 'Library, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at System.Signature.GetSignature(Void* pCorSig, Int32 cCorSig, RuntimeFieldHandleInternal fieldHandle, IRuntimeMethodInfo methodHandle, RuntimeType declaringType) at System.Reflection.RuntimeMethodInfo.FetchNonReturnParameters() at System.Reflection.RuntimeMethodInfo.GetParametersNoCopy() at System.RuntimeType.FilterApplyMethodBase(MethodBase methodBase, BindingFlags methodFlags, BindingFlags bindingFlags, CallingConventions callConv, Type[] argumentTypes) at System.RuntimeType.GetMethodCandidates(String name, BindingFlags bindingAttr, CallingConventions callConv, Type[] types, Boolean allowPrefixLookup) at System.RuntimeType.GetMethodImpl(String name, BindingFlags bindingAttr, Binder binder, CallingConventions callConv, Type[] types, ParameterModifier[] modifiers) at System.Type.GetMethod(String name, Type[] types) at Library.Network.BaseConnection.ProcessPacket(Packet p) in C:\Zircon Server\File Release\Source\Library\Network\BaseConnection.cs:line 315 at Library.Network.BaseConnection.Process() in C:\Zircon Server\File Release\Source\Library\Network\BaseConnection.cs:line 238
The BaseConnection.cs has not been altered in anyway from the repo here. Not sure if anyone else has experienced this issue or not.
use Opacity anthing happed
I don't understand this..
Why would you sort ranking if your Level >= MaxLevel?
Should this not be:
if (Level >= Config.MaxLevel) return;
if (Experience < MaxExperience) {
sortRank();
} else {
...
Levelup();
}
Can understand the need to not allow grouping with members that didn't initially join an instance, but if someone from you instance group dies and relogs or disconnects, they can't rejoin the instance group.
quest task type not triggering inside an instance
Lastest GameInter.wtl and maybe some of files have a mask texture format of 128 which is not yet supported.
// var info = Globals.CurrencyInfoList.Binding.FirstOrDefault(x => x.DropItem == item);
var info = Globals.CurrencyInfoList.Binding.FirstOrDefault(x => x.Name == item.ItemName);
Ice Rain is creating a flickering effect on top left corner when casting. It seems to be an issue with the lightning of the projectile.
Monsters that are tamed by wizards do not teleport back to their owner if you run away from them.
They just try to walk back to you instead of teleporting back to you.
Compare to GSP lvl 64 cloth,the wing in the Zircon looks a little blur。Can anyone tell me why?or give me some suggestion? (probably due to blend?)
LoginScene.cs line : 376
because ConnectionBox is null
When performing bloom type attack, the animation fires but the damage is the normal dc of the player.
on trying to create a harder oma hero i set all the necessary attack defense etc and spawn location and amount saved and shut server down copied system.db to client and restarted server but new mobs wont spawn anywhere on map
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