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kappar's Issues

Modify speedasm

Modify the config to be relative and supporting optifine.

Renaming

As our dictionary dictate

Essentia - stuff in jars
Vis - stuff in air
Crystals - stuff in shiny rock

Rename using crafttweaker anything that doesn't BELOG to dictionary.

Gameplay testing

There need be quite good things to verify.

  1. Oregen
  2. Mobs (other dims, etc hardness/ difficulty)
  3. Recipes (too op or is gamebreaking, but need to be checked out)
  4. Thaumcraft (especially looking at you without scream after 100 portals without that thing)
  5. Galacticraft
  6. Shaders or anything similar, morewever this is kinda optional.
    And the last and least, stresstest the oregen, especially looking for loots.
    Probably the last, find anything that may fit here?

Polishing oregen

The 'fixed' orgen didn't work so well, after couple tries still require some polishing in future.

Testing period

I did saw couple issues with loading time, however need tons of testing for that :

all tests need to do twice.
with each testing with respective name
files : debug.log, crafttweaker.log, latest.log

  1. test without vanillafix, post here
  2. test without speedasm + mixins (but keep vanillafix)
  3. both scenarios
  4. test with current pack without anything, like keep vanillafix and speedasm

This is not the end, they may follow more testing, eg openj9 etc.

IE Manual causes a crash

When trying to press 'ESC' to close down Immersive Engineering manual it disconnects you from the server.

Several people have experienced this

Disabling Techgun gadgets?

There are some Techgun items that make some stuff kinda pointless.

For example a Mask that gets rid of Wither potion effect

The update list

Here will be do anything updates that may relate or not relate to any category.

Bad mod

Colored Lux, which is a dependency of Thaumic Additions, is really laggy and causes lighting issues.
Purplik went from 30 FPS to 150 FPS. Both were Fullscreen, Render distance 12 and all other settings. Even Sound settings.

Quark Caves Suggestion

Disabeling special Quark caves like the spider one or slime one and instead turning on an experimental version of giant caves that is fun to go though and explore.

Optimisation round

Add/modify few things that i might forgot about it, especially tinkers oredict cache, etc.

Too much mods

Additional Structures - World Clutter
Better Storage - 6451654654 different storage mods in one pack
Connected Glass - There is already CTM

Thaumic Additions - It sucks

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