Experimental 3D / game engine technology partially based on the Urho3D codebase. Expected to remain in an immature or "toy" state for the time being.
- OpenGL 3.2 / SDL2
- Forward+ rendering, currently up to 255 lights in view
- Caching of static shadow maps
- SSAO
- WSAD + mouse to move
- Shift move faster
- 1 toggle shadow modes
- 2 toggle SSAO
- 3 & 4 switch scene preset
- F toggle fullscreen