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compitum-magia-issues's Issues

1.10.2 porting progress

Mods that are currently in:

  1. Deadly Monsters
  2. Botania
  3. Dynamic Surroundings
  4. Foamfix
  5. InfinityLib
  6. Natural Pledge
  7. ProjectE (heavily gated behind several other mods)
  8. Baubles stuff
  9. Chisels And Bits
  10. Embers
  11. Ice and Fire (Beta 6)
  12. IvToolKit
  13. JEI
  14. LLibrary
  15. Recurrent Complex
  16. Surge
  17. Wearable Backpacks
  18. Aqua Creepers
  19. Aura Cascade
  20. Ceramics
  21. CodeChickenCore and Lib
  22. Cooking For Blockheads
  23. CraftTweaker
  24. Doomlike Dungeons
  25. Dragon Mounts
  26. Epic Siege Mod
  27. MNMUtils
  28. Librarian Lib
  29. Mantle
  30. Tabby Chat
  31. ModTweaker
  32. MTLib
  33. Quark
  34. Reliquary
  35. Roguelike Dungeons
  36. RTG
  37. Sanguimancy
  38. Storage Drawers
  39. Additional Banners
  40. Akashic Tome
  41. AppleCore and AppleSkin
  42. Aquaculture
  43. ArchitectureCraft
  44. Ars Magica 2
  45. AutoRegLib
  46. AutoSapling
  47. Bagginses
  48. Base Metals Golems
  49. Base Metals
  50. Baubles
  51. Better Agriculture
  52. BetterFPS
  53. Biomes O' Plenty
  54. BiomeTweaker
  55. Blood Arsenal
  56. Blood Magic
  57. Bookshelf
  58. Bullseye
  59. Tough As Nails
  60. Chameleon
  61. Chisel
  62. Crafting Harmonics
  63. Custom NPCs
  64. Decocraft
  65. EnderStorage
  66. EnderTanks
  67. EnderZoo
  68. Extra Alchemy
  69. Extra Golems
  70. Flat Colored Blocks
  71. ForgeLin
  72. FTBLib and Utilities
  73. Goetia
  74. Guide API
  75. Stellar Sky
  76. Hardcore Darkness
  77. Hardcore Wither
  78. HopperDucts
  79. HWYLA
  80. Infernal Mobs
  81. Inventory Tweaks
  82. Iron Chest
  83. JER
  84. LunatriusCore
  85. Lycanites Mobs
  86. Earthworks
  87. Mowzies Mobs
  88. NashornLib
  89. Natura
  90. Nature's Compass
  91. Neat
  92. No More Recipe Conflict
  93. OreSpawn (Required for Base Metals, not the crappy orespawn with every single thing)
  94. HarvestCraft
  95. Photoptics
  96. Primitive Mobs
  97. PSIonic Upgrades
  98. PSI
  99. Quintessential Creatures
  100. Reptile Mod
  101. Roots
  102. Rough Mobs
  103. Runes of Wizardry
  104. ShetiphianCore
  105. Soul Shards The Old Ways
  106. Stellar API
  107. Stackie
  108. Spice of Life
  109. Sound Filters
  110. Storage Drawers Extras
  111. Totemic
  112. Wings Horns and Hooves
  113. ExtraTweaker
  114. LootTweaker
  115. Plants by Shadows_Of_Fire
  116. Bibliocraft
  117. Rustic

Mods that the pack is waiting on:

  1. Thaumcraft 6
  2. Ice and Fire full release
  3. Various Thaumcraft addons
  4. CoFHCore

Mods that probably won't make it:

  1. Growthcraft (my personal port and the port from the team I have left are taking a very long time to produce.)
  2. AppleMilkTea2 (no signs of a port in progress)
  3. CopperTools (Redundant, also no port in progress)
  4. Plant Mega Pack (Bloated beyond belief)
  5. Witchery (Will be added if Emoniph appears)
  6. Intangible (Will be added if Emoniph appears)
  7. Ye Gamol Chattels (No sign of a port in progress)
  8. Harvest The Nether (No sign of a port in progress)
  9. Wild Caves (Biomes O' Plenty has pretty much replaced this in functionality)
  10. Dungeon Mobs (I'm pretty sure the dev works for NASA now)

Mods that might be added if they come along:

  1. Erebus
  2. Twilight Forest
  3. Runic Dungeons
  4. Exotic Birds
  5. Vegan Option
  6. Hunger Overhaul
  7. Floating Ruins
  8. Better Records (will be gated behind a combination of embers, thaumcraft, and maybe biomes o' plenty)
  9. Fossils and Archaeology (will be gated behind a combination of embers and thaumcraft)
  10. Grimoire of Gaia
  11. Appalachia
  12. Wizardry

Mods that need a replacement:

  1. CustomItems
  2. Accidentally Circumstantial Events
  3. Balkon's Weapons
  4. GardenStuff

To do:

  • Loremongering. Lots of it.
  • New structures.
  • Add many new recipes.
  • Tweak all the things.
  • NPCs everywhere.
  • Search for any relevant mod.
  • Release on Technic, ATLauncher is a bit painful to set up, and Curse has crappy policies. CM2 will be released as a separate pack from CM1.
  • Lag reduction due to the massive amount of changes between 1.7.10 and 1.10.2. (semi-complete, enforcement of related java-arguments will be done during the initial release on Technic)
  • Tweak mob spawns. Heavily. Make mobs from Deadly Monsters rare for instance, to scare players. Also those babies scare the hell out of me.
  • Stay on 1.10.2 for as long as possible, as it is not feasible to produce a bunch of packs for each MC update. Update the pack on every major version concerning mods, unless porting becomes easier.

A Fatal Error Has Occurred

This error causes players to disconnect from servers if they exit the server and try to re-enter. The only way for players to get around this is to restart their client. The cause might be related to a script with minetweaker, but more investigation is required. In addition, this has not been tested on vanilla servers, only on thermos.

As well as this, it can be triggered with /mt reload on a server, which also screws up some recipes at this point.

It cannot be replicated on singleplayer.

Mind control spell from electroblob's wizardry causes unrecoverable crash

Mind control, a spell to temporarily gain control of a hostile NPC and turn it to your will, crashes the game.
This crash locks up (freezes) the game and persists upon reloading the game and will crash again.
So far my session remains inaccessible.

Target may have been a goblin king although I suspect this might happen with any mob.

Related:
As with my previous conflict about all summoned pets becomming hostile, I believe there is something in the modpack that makes it impossible to aquire a pet.

Summoned pets from electroblob's wizardry are hostile to owner.

Something in the mod pack is conflicting with summoned pets from electroblob's wizardry.

Skeleton Legion, spider swarm, summon phoenix, ice giant, Silverfish Swarm Master etc.
These pets are all hostile, especially at night.
I have turned off friendly fire and also attac owner damage retaliation as well to no avail.

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