- π± : game development, real-time rendering methodology & programming
- π : running in λ¬λΉμ‘°κ°μ¬ Team of XLGames (unity, csharp, elixir)
- π΄ : directx11/12 pratice, Crash
- π― : visible structural things, philosophy for human, chase own archetypes
suhyeokkim / instancedskinningexmaple Goto Github PK
View Code? Open in Web Editor NEWskinning for reducing batch count
Home Page: https://hrmrzizon.github.io/2017/06/11/using-gpu-instancing-in-unity/