This is a toy renderer using rust to learn wgpu and computer graphics built with bevy.
It can also be used to showcase integrating a custom renderer to bevy.
- Basic Blinn-Phong shading
- Normal mapping
- Specular mapping
- Instanced rendering
- Load obj
- Partially load gltf
- egui integration
- 3d camera controller
- MSAA kinda works, but breaks when trying to render the depth texture
- Use bevy log plugin and tracing
- Use bevy mesh and material abstractions
- PBR
- Clustered forward rendering
- Better sorting for transparent phase
- Use gltf blend mode
- GI???
- Weighted blended order independent transparency
- Cel shading
- Bindless rendering
- Split plugins to separate crates for better compile times