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License: MIT License
Chaos Automation System - a toolkit for automating complex sequences of tasks related to Source Engine.
License: MIT License
The example configuration is very out of date. It should be updated.
In revo, cas always rebuilds some of the models, even if they are caches
Cas needs to be able to build the postcompiler and copy it into the game's bin folder, so we can always have the latest version of postcompiler automatically installed
CAS is in dire need of tests in order to prevent breakages in the future.
Currently, all configuration is centralised in a cas.json
inside the content
repo. This is an issue, because this requires the content
repo to be cloned to build the engine with buildsys.
For example, the richpresence is most definitely going to want to be hardcoded, as it won't change except per game (project).
So momentum and p2ce would have in their CAS file, something like DISCORD_CLIENT_ID=<id>
Add a subsystem / driver to compile captions and subtitles
Add a process to automatically batch-compile maps
Currently the cache is not invalidated if cas.json is updated. That means if subsystem configuration options inside are changed, a rebuild will not be performed.
Instead of not building the cache at all, it should just store the cache without the ones that failed
Set TERM
to xcolor-256color
and COLORTERM
to truecolor
on terminals that support it.
Currently stuff CAS builds won't be colorized, or it needs to be forced in some way.
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