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oncewasperfect

quickmark's Issues

Marker order

Can we have the old marker layout with cancel at the far left side. The recent update changed the marker order and added cancel button where skull was originally.

A user cited the above. If we add a button to unmark it should probably not change the order of the buttons. If we can have some screen shots to show what the design so we can feel good about it before release that would be good.

The feature code is in feature/auto-hide-and-clear-all and the master branch has been reverted to the original until we resolve this.

Hidden state is not persistent

Latest version always starts as "SHOWING" state, regardless of whether you had it hidden or not. Please put that functionality back in (older release version works great). If hidden, next login it is hidden. Latest, if hidden, next login is shown.

A user cited the above issue which does seem like a bug. If the bar is hidden, the state should stay hidden unless the user un-hides it themselves.

The feature code is in feature/auto-hide-and-clear-all and the master branch has been reverted to the original until we resolve this.

Implement AutoToggle

  • Reimplement AT which functioned similar to Omen's in/out of battle toggled display
  • Remember to use saved variables

Error

Message: ...ns\QuickMark\widgets/AceGUIWidget-QuickMarkFrame.lua:193: attempt to call method 'SetBackdrop' (a nil value)
Time: Wed Oct 14 12:38:43 2020
Count: 1
Stack: ...ns\QuickMark\widgets/AceGUIWidget-QuickMarkFrame.lua:193: attempt to call method 'SetBackdrop' (a nil value)

Locals:

Implement skinning

  • Dig through to find what skins are reasonable options
  • Remember to use saved variables

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