Code Monkey home page Code Monkey logo

Comments (8)

StormHub avatar StormHub commented on June 24, 2024 1

In this case, I think the readable buffer needs to expose increment reference count and you can get hold of the bytes without copying. I have to add some new methods into the readable buffer.

from netuv.

Green7 avatar Green7 commented on June 24, 2024 1

I have added a method in ReadableBuffer
public void ReadBytes(Action processor, int length)
so that you don't have to copy data out to process.
Do you think this would be enough for your processing chunks?

I think it should. But now I do not use NetUv. There are two reasons:
first: #55
Because I cant have client and server in this same application its impossible to do unit tests etc.
I tried System.IO.Pipelines.Networking.Libuv and this problem does not exist there.
Second (worst): Our application must work on Windows XP. So we cant use net standard :( Its hard to port NetUv to NetFramework 4, standard Net sockets are to slow for us. We are still looking for a solution to this problem ....

from netuv.

StormHub avatar StormHub commented on June 24, 2024

Hi, what is the average size of the data in bytes?
The readable buffer internally has reference counting, it can be exposed to retain without copying.

from netuv.

Green7 avatar Green7 commented on June 24, 2024

Averge size depends on several factors (compression, user activity etc.) but in current solution in some cases we sending data in 150 KB chunks. (and I need this full 150 KB chunk to process it).

How to use ReadableBuffer without coping ?

from netuv.

StormHub avatar StormHub commented on June 24, 2024

I have added a method in ReadableBuffer
public void ReadBytes(Action<ArraySegment> processor, int length)
so that you don't have to copy data out to process.

Do you think this would be enough for your processing chunks?

from netuv.

fryderykhuang avatar fryderykhuang commented on June 24, 2024

I my case, I need to calculate some aggregation of the buffer e.g. md5 without copy out the data, this callback syntax is not very convenient to use. Since the underlying buffer of ReadableBuffer is reference counted, it's guarenteed not being recycled before the end of stream consumer function. I don't see the point of using a callback.

from netuv.

StormHub avatar StormHub commented on June 24, 2024

I am trying to avoid returning buffer since the underlying buffer might not be a heap array, it could be unmanaged memory.

from netuv.

StormHub avatar StormHub commented on June 24, 2024

Kestrel does the thread marshalling. Windows XP support is quite a stretch.

from netuv.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.