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dactylo's Introduction

  • πŸ‘‹ Hullo, I’m @StonedHesus, but in the real world I go by Paul.
  • 🌍 I speak πŸ‡¬πŸ‡§, πŸ‡«πŸ‡·, πŸ‡©πŸ‡ͺ, πŸ‡·πŸ‡΄, πŸ‡·πŸ‡Ί.
  • πŸ‡«πŸ‡· I am currently a student in Paris, at the IRIF, which is one of the research institutes belonging to the UniversitΓ© Paris CitΓ©. I am also a member of the Academy of Political Sciences of Paris, nowadays known as SciencesPo.
  • πŸ“š My interests are programming languages and their conception, game development, algorithmic, networking, and ethical hacking.
  • πŸš€ I am currently working on improving my overall skillset as a programmer, becoming a polyglot in different languages, utilising and assimilating easily different paradigms, APIs, frameworks, solving standard problems and finding broader applications for them, applying computer science to humanities, with a focus on data journalism and social sciences, and lastly (pff you still here, for I am tired, time for a tea break slurps) learning OCaml, Lua, LΓΆve2D, and Scala.
  • πŸ“« You can reach me by the following link : https://stonedhesus.github.io, just clicked on message, complete the form and presto.
  • 🏫 Blog, and educational hub coming soon.

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dactylo's Issues

Time to login

This issue address the task of implementing the login view of the application.

Add a boilerplate.

Before commencing the actual development of the application, it is important to provide a boilerplate which contains the application's required specification, such as the manner in which gradle is setup.

Implement a state machine.

In order to manage the various views which ought to be displayed, we have chosen to implement a state machine data structure which we will utilise so as to transition throughout the states of the program.

Implement the main view for the game

Within the main view, we would be able to commence playing the game, we would able to select different options for the game, such as to include numerical values, or to have words that adhere to some sort of length constraint.

In addition to that, we would want be able to change the language, retrieve texts via Wiki, or quickly enter the user's profile view.

Implement the welcome view.

The welcome view's role is to simply greet the user. Upon pressing any key, or clicking anywhere within the view, the scene will transition through an animation to the next state of application's state machine.

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