steveplays28 / noisium Goto Github PK
View Code? Open in Web Editor NEWMinecraft mod that optimises worldgen performance for a better gameplay experience.
Home Page: https://www.curseforge.com/minecraft/mc-mods/noisium
License: Other
Minecraft mod that optimises worldgen performance for a better gameplay experience.
Home Page: https://www.curseforge.com/minecraft/mc-mods/noisium
License: Other
Greetings! I don't know if is doable or not, and if it can be related to your mod, but is it possible to change how many chunks will generate around worldspawn upon world creation? For my world-type generation might be useful to pre-generate small amount of chunks.
If this thing you don't want to work on, you can delete this request, to so as not to clog issues
Hi, I've been using this mod for a while with no issue and it works great.
However, teleporting to one of Mine Cells dimensions, Promenade of The Condemned or minecells:promenade, will result in disconnecting the player and crashing the server.
To be specific, that dimension can't be generated with Noisium.
Also, based on a crash log, it seems like the issue is related to NoiseChunkGenerator from Noisium.
Right now I have to play without Noisium since removing it solved the issue.
Crash Log: https://mclo.gs/QFFDEI0
Minecraft 1.20.1
Fabric Loader 0.15.7
Noisium 2.0.1
Mine Cells 1.7.2
I'm pretty curious about this mod, and its performance gains, what does it do (in layman's terms)?
I've seen your explanation of replacing functions to optimize blockstate stuff, so I guess it's about filling in the chunk info faster, and not computing the structures themselves?
It's a new mod, so it's unpopular, and I love testing out new work! Especially ones uncalled for, so your project has me really curious :D. Do you have future plans for other optimizations?
PalettedContainers store their data in YZX order. This can be confirmed by looking at PalettedContainer.Strategy#getIndex
(mojmap). However, the axis order optimization in Noisium appears to be iterating in XZY order. I don't know if this actually reduces performance with the size of a modern CPU cache, but it seems unintended regardless. Ideally, I think you would want the loop to also be in YZX order (i.e. increment X, then Y, then Z), so that you are setting blocks at sequentially increasing indices. The current loop increments Y first before the other coordinates and won't do that.
Clarify the total time of worldgen that is sped up (per worldgen thread) alongside the method runtime speedup percentage.
Also add benchmarks to the readme.
https://www.curseforge.com/minecraft/mc-mods/biospherical-expansion
Biospherical Expansion causes subtle issues, such as feature order cycle crashes when used with Noisium and/or other world generation mods. This is likely due to the @Overwrite
s in Biospherical Expansion's mixins.
crash log
Thank you to rocketthief in my Discord server for the report.
Update for 1.21?
Game verison: 1.20.1
Noisum version: noisium-forge-2.0.2+mc1.20-1.20.1
how to reproduce:
take a new world from monumental's 1.20.1 modpack.
spawn yourself a launchpad and tier 2 rocket
spawn yourself 64 desh ingots and 64 desh plates, 64 steel ingots and 64 iron plates
hop into the rocket, blast off
in earth orbit, click on the plus sign and try to build a space station. Crash.
Crash log attached.
new 1.txt
Hey! I've come across some strange chunk section related issues when running Noisium together with Lithium.
An example of this is that entities will be completely unable to detect if they're in water in certain chunk sections.
Video showing this issue: https://streamable.com/4t71lf
What I'm suspecting is the cause of the issue here is that Lithium has this optimization to shortcut fluid checks based on whether or not a chunk section contains any block of a certain flag. These values are maintained here, but because of the below optimization in Noisium I believe there might be a chance this doesn't always get updated properly.
It might also be worth noting that this isn't always easy to reproduce and can take a while to find, and that it only really seems to happen in newly generated chunks (though that would probably make sense if this is the cause of it).
These blockstate flags are also used for other optimizations, so there's a good chance it may sometimes be breaking those aswell.
Title
The mod says it supports NeoForge and 1.20.4 however it fails to launch on a NeoForge 1.20.4 server
Rarely happens. Reloading the world fixes the issue and makes the missing blocks reappear.
I have these two mods installed that are not available in Modrinth and I am not sure if I need them with this mod
https://www.curseforge.com/minecraft/mc-mods/chunk-sending-forge-fabric
https://www.curseforge.com/minecraft/mc-mods/smooth-chunk-save
Hello! Just bumped into the modrinth page - can you clarify whether worldgen output is 1:1 with vanilla explicitly in descriptions?
It'd also be good to know whether the generation is faster as in "it takes less time to generate x chunks, but consumes the same amount of resources" (as in a scheduling optimization), or as in "it takes less resources to generate x chunks, and therefore takes less time" (as in a cycle optimization) - as that would change whether the impact to framerate stability in singleplayer is negative or positive.
Thanks!
Hi! I was wondering if this works on Forge using Sinytra Connector. Would it work without problems using Forge biome mods and Forge performance mods?
I did modpack upkeep and now I can't launch I suspect based prior reports it has to do with lost cities anyways here is log.
The log says wrong version but that actually wasn't an issue till after this latest string of updates.
I suspect one of this causing issues.
Due to time constraints I cannot test it so I am simply removing mod for now.
Hello. Can you update Noisium to 1.20.6, please?
Hi, I make a port to forge in 1.19.2 (here), I can use it in modpack and I can publish this version on curseforge and modrinth ?
Incredible mod, great performance since I started using it. Before I just had C2ME and sodium, and it wasn't crazy, the generation was slow.
NeoForge 1.20.2+ already includes Mixin Extras. If Noisium also includes Mixin Extras, it will refuse to launch due to it being there twice.
because it alters noise gen in a way that overrides other optimizations any ideas or suggestions
Hey there!
When I am launching my game, I am getting an incompatibility warning with the mod Nether Depths. This seems to apparently be caused by the fact that both use Mixins Injection priority 1000? Please look into it, thank you :)
At times, certain parts of lava or water streams can be rendered invisible. Occurs throughout both overworld and nether. Not sure if this is a mod compatibility error.
Images:
Part of lava stream is invisible.
Stays invisible after block update.
Mods list:
Health Indicator TXF https://modrinth.com/mod/health-indicator-txf
Mod Menu https://modrinth.com/mod/modmenu
NBT AutoComplete https://modrinth.com/mod/nbt-autocomplete
Dynamic FPS https://modrinth.com/mod/dynamic-fps
Xaero’s Worldmap https://modrinth.com/mod/xaeros-world-map
Zoomify https://modrinth.com/mod/zoomify
Better Statistics https://modrinth.com/mod/better-stats
BetterF3 https://modrinth.com/mod/betterf3
Debugify https://modrinth.com/mod/debugify
Chat Heads https://modrinth.com/mod/chat-heads
More Culling https://modrinth.com/mod/moreculling
Entity Culling https://modrinth.com/mod/entityculling
ModernFix https://modrinth.com/mod/modernfix
FerriteCore https://modrinth.com/mod/ferrite-core
Peek https://modrinth.com/mod/peek
Immediately Fast https://modrinth.com/mod/immediatelyfast
Status Effect Bars https://modrinth.com/mod/status-effect-bars
Who Am I? https://modrinth.com/mod/whoami
Concurrent Chunk Management Engine https://modrinth.com/mod/c2me-fabric
Thread Tweak https://modrinth.com/mod/threadtweak
Lazy Language Loader https://modrinth.com/mod/lazy-language-loader
AppleSkin https://modrinth.com/mod/appleskin
Simple Item Editor https://modrinth.com/mod/simple-item-editor
Screenshot to Clipboard https://modrinth.com/mod/screenshot-to-clipboard
Very Many Players https://modrinth.com/mod/vmp-fabric
Xaero’s Minimap (Fair Play) https://modrinth.com/mod/xaeros-minimap-fair
Better Mount HUD https://modrinth.com/mod/better-mount-hud
CustomHud https://modrinth.com/mod/customhud
Krypton https://modrinth.com/mod/krypton
Lithium https://modrinth.com/mod/lithium
Bad Optimizations https://modrinth.com/mod/badoptimizations
Fast Quit https://modrinth.com/mod/fastquit
Fast IP Ping https://modrinth.com/mod/fast-ip-ping
Paginated Advancements https://modrinth.com/mod/paginatedadvancements
Minecraft Capes https://modrinth.com/mod/minecraftcapes
Your Options Shall be Respected https://modrinth.com/mod/yosbr
e4mc https://modrinth.com/mod/e4mc
LazyDFU https://modrinth.com/mod/lazydfu
Totem Small Pop https://modrinth.com/mod/cpvp
Sodium https://modrinth.com/mod/sodium
Gamma Shifter https://modrinth.com/mod/gamma-shifter
NoFog https://modrinth.com/mod/no_fog
Noisium https://modrinth.com/mod/noisium
Using dark ui resource pack from vanillatweaks.net
Title. We shouldn't need Sinytra Connector (which has its own issues) to get a performance boost to worldgen, when mods like Architectury API exist, which a lot of Fabric-Forge mods support/use.
I've been using Noisium on Forge (4.7.2.0, running Minecraft 1.20.1) via the Sinytra connector and it doesn't seem to have any issues except an incompatibility with the latest versions (1.20.7.1.1 and 1.20.7.1.0) of Lost Cities for forge. I tried reporting on the Lost Cities issues page first, but the mod dev said it's an issue on Noisium's end with the mod reducing visibility. The specific error is "NoiseChunkGeneratorMixin from mod noisium cannot reduce visibiliy of PUBLIC target method."
Here's a latest.log with only Sinytra Connector, Connector Extras, The Lost Cities, and Noisium active:
I realize that this mod is Fabric first and foremost so it's a long shot, but I figure it's worth a try. :)
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