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game-developer-roadmap's Introduction

game-developer-roadmap

Roadmap to becoming a game developer in 2017, inspired by web-developer-roadmap.

Below you find a set of charts demonstrating the paths that you can take and the technologies that you would want to adopt in order to become a client or a server. I made these charts for people who wanted something to share with their friends to give them a perspective.

If you think that these can be improved in anyway, please do suggest.

๐Ÿš€ Introduction

๐ŸŽจ Client Roadmap

๐Ÿ‘ฝ Server Roadmap (Thanks to Heo Lyn)


๐Ÿšฆ Wrap Up

If you think any of the roadmaps can be improved, please do open a PR with any updates and submit any issues. Also, I will continue to improve this, so you might want to watch/star this repository to revisit.

โ˜‘ TODO

  • Add Introduction
  • Add Client Roadmap
  • Add Server Roadmap
  • Add relevant resources for each

๐Ÿ‘ฌ Contribution

The roadmaps are built using Balsamiq. Project file can be found at /project-files directory. To modify any of the roadmaps, open Balsamiq, click Project > Import > Mockup JSON, it will open the roadmap for you, update it, upload and update the images in readme and create a PR.

License

The class is licensed under the MIT License:

Copyright ยฉ 2017 Chris Ohk.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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