This one is pretty obvious, but perhaps something to wrap in a friendly "I can't do that Dave" style exception.
c:\users\tom\appdata\local\programs\python\python39\lib\site-packages\godot_parser\tree.py in _load_parent_scene(root, file)
327
328 def _load_parent_scene(root: Node, file: GDFile):
--> 329 parent_file: GDFile = file.load_parent_scene()
330 parent_tree = Tree.build(parent_file)
331 # Transfer parent scene's children to this scene
c:\users\tom\appdata\local\programs\python\python39\lib\site-packages\godot_parser\files.py in load_parent_scene(self)
256 "Could not find parent scene resource id(%d)" % root.instance
257 )
--> 258 return GDScene.load(gdpath_to_filepath(self.project_root, parent_res.path))
259
260 @contextmanager
c:\users\tom\appdata\local\programs\python\python39\lib\site-packages\godot_parser\files.py in load(cls, filepath)
306 def load(cls: Type[GDFileType], filepath: str) -> GDFileType:
307 with open(filepath, "r") as ifile:
--> 308 file = cls.parse(ifile.read())
309 file.project_root = find_project_root(filepath)
310 return file
c:\users\tom\appdata\local\programs\python\python39\lib\encodings\cp1252.py in decode(self, input, final)
21 class IncrementalDecoder(codecs.IncrementalDecoder):
22 def decode(self, input, final=False):
---> 23 return codecs.charmap_decode(input,self.errors,decoding_table)[0]
24
25 class StreamWriter(Codec,codecs.StreamWriter):
UnicodeDecodeError: 'charmap' codec can't decode byte 0x81 in position 1848: character maps to <undefined>