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stephenjsweeney avatar stephenjsweeney commented on May 22, 2024

This shouldn't be possible. The game should be persisting the stage state when you quit (after completing the stage once). So, if you pick up a key, quit, and then return, that key should now be gone.

The game also contains the exact number of keys and doors that are required.

When you're returning to a stage, where does Bob spawn in from? The same place as when you left or somewhere entirely different. Again, this doesn't sound as if the game is saving properly for you, for some reason.

This used to be a bug in a much older version (over a year ago), but that's been fixed. I've just tried to replicate the bug (on the latest code base) on a number of levels and can't repeat it.

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timsoftgit avatar timsoftgit commented on May 22, 2024

he spawns from the place you were when you left. I observed it on the windows build (1.2)
I'll have to play it on linux and see if it behaves the same. (using the same build src from itch.io )

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stephenjsweeney avatar stephenjsweeney commented on May 22, 2024

It sounds like the Windows build is broken. It's a cross compile, so there's clearly something still not working correctly with it.

I've removed it from itch.io. People can always compile their own version.

Update: I discovered that, unlike Unix-based systems, Windows doesn't allow files to be renamed if the destination file already exists. This was breaking the Windows version of the game (and maybe some others). I've updated the game to v1.2.1 to delete the original save before replacing:

https://github.com/stephenjsweeney/blobwarsAttrition/blob/master/src/system/io.c#L203

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stephenjsweeney avatar stephenjsweeney commented on May 22, 2024

Updated to v1.2.2, to fix a regression caused by v1.2.1 ;)

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