Comments (2)
I've had added it into develop.
I had a feeling it might've been a bit of a tricky trophy to achieve. When I set this to 8 hits I was getting the trophy on the first couple of levels. When I set it to 15, I never got it. 12 seemed like a good number.
Basically, when using grenades you want to keep throwing them at enemies, attempting to keep them alive by hitting them constantly with them to juggle them. You'll see what I mean.
If you want to experiment, you could try running the game with the -debug parameter and then pressing 5 on the keyboard to change to grenades (1 through 5 will change weapons) when in debug mode.
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Confirmed, counter works, got the trophy, thank you!
Very satisfying to 100% this game. I enjoyed metal blob solid and this one is way way better!
My only wish if work on Blob and Conquer would be continued even if it becomes non-free, I don't mind to pay for a good game. Great work!
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Related Issues (20)
- Random crash when quitting the mission HOT 10
- Small Cosmetic Problems. HOT 2
- Crash "ERROR: No such lookup value 2, prefix=FACING_" HOT 7
- Best grenade combo is not saved to stats HOT 2
- Crash when starting a new game (not always) HOT 8
- Powerup stuck in wall HOT 10
- Compile error with gcc 8.1.1 HOT 1
- error: ‘fadeAmount’ may be used uninitialized in this function HOT 5
- Battery trophy description is wrong HOT 1
- make fails with following error HOT 9
- segmentation fault on startup HOT 8
- shortage of yellow key cards HOT 4
- Checkpoint after completed mission HOT 4
- Compilation problem HOT 3
- Several crashes HOT 7
- Game loads wrong save slot HOT 3
- Wrong items are activated in main menu HOT 3
- "make install" fails because "icons/blobwarsAttrition.desktop" does not exist HOT 2
- Unable to progress, possibly due to a crash on level Greenlands 3 HOT 4
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