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farmersmarket's Issues

Migrate the settings to its own file (Perhaps json or something)

Whenever we make changes to the core script, users will have to download the new version and effectively re-copy over the config settings.

Lets break the config stuff apart from the logic so users dont need to do that step (And this will make it easier for us to later introduce an automatic updating feature perhaps)

Caster, physical and fire modifiers are broken

For some reason GGG thought its a great idea to have those 3 mentioned phrased differently

should be

Augment a Magic or Rare item with a new Caster modifier
Augment a Magic or Rare item with a new Fire modifier
Augment a Magic or Rare item with a new Physical modifier

instead of

Augment an item with a new Caster modifier
Augment an item with a new Fire modifier
Augment an item with a new Physical modifier

Mispriced Removed+Add Critical Modifier

Rarity: Currency
Horticrafting Station

Stack Size: 1/5,000
Crafts: 3/3

Stores a limited number of Harvest crafting options for later use
Remove a random Critical modifier from an item and add a new Critical modifier (82) (crafted)
Reroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values (83) (crafted)
Reroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values (83) (crafted)

Right-click this item then left-click a location within the Sacred Grove to place it.

Note: #/90c/20c/20c

I manually readjusted it back to 90c, it keeps pasting it as 30c.

Pricing is sometimes incorrect

I'm not sure what the root cause is of this, but pricing items seems to be incorrect in multiple cases.

My config value for remove/add caster is RmvAdd_Caster:= "30c"

In game, the ahk script prices the station with #15c

In another instance, I have aug chaos lucky set with AugmentLucky_Chaos:= "60c"
In game the tool prices it as 30c though.

Script stops working some times

after pricing a random number of items, the keybind stops functioning. I'll use the keybind and it will successfully price a station, but then it will not recognize the keybind has been pressed or start a new pricing loop. A Reload of the script gets it working again such as

^!r::Reload

Item Mispricing

"Augment a magic or rare item with a new physical modifier" is being priced "-" despite being set to:
Augment_Phys:= "20c"
in the script.

RmvAdd_Phys := "30c" in the script but its actually pricing it at 15c which is the Rmv_Phys := "15c" price

"Remove+Add" mods are getting mis-priced as "Remove" mods, Same for Augment vs Lucky Augment

The Remove modifier has text as:

Remove a random <Type> modifier from an item

And Remove and Add has text as:

Remove a random <Type>modifier from an item and add a new <Type> modifier

These mods have the same wording at the start so, the program shorts out matching the first as the second, which is technically correct (but not what we want)

Easiest fix will be to just flip the order so that "Remove and Add" gets checked first, then "Remove" second.

This same problem is occuring with Normal Augments and Lucky Augments

text in non-crit is wrong

RAW_RmvNonAdd_Critical := "Remove a random non-Crit modifier from an item and add a new Critical modifier"

should be

RAW_RmvNonAdd_Critical := "Remove a random non-Critical modifier from an item and add a new Critical modifier"

Defence > Defense typo

Accidentally made a Canadian typo mistake, haha!

All instances of "Defence" should be "Defense" in the script

Readme lists alt+c as bind

The readme lists alt+c as the bound key combo to get this ahk to work. However, the bound key combo is currently alt+w

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