Comments (1)
Your explanation makes sense, this is one of the (multiple) problems that arise from the fact that molotovs are networked this way. The fix you describe looks correct to me, keeping the ThrownBy
as null
whenever we can't figure out the owner. Feel free to submit the pull request!
from demoinfo.
Related Issues (20)
- Fix or Walkaround on parser for third party platforms HOT 5
- Include MP5-SD HOT 1
- Crash on parser.ParseToEnd(); HOT 1
- Does not parsing all players properly HOT 4
- Calculating a player's bone positions HOT 5
- How to get voice chat?
- PacketEntitesHandler.cs string 132 HOT 4
- Player position reported switches to different player after death HOT 1
- Parser NotImplemented exception after exactly 15 ticks HOT 2
- FaceIt Demos HOT 4
- bullet_impact event HOT 2
- Various bug fixes for demoinfo
- m_Collision.m_vecMins gets incorrect values for func_hostage_rescue entities HOT 2
- Almost all datas are wrong in Player.Weapons
- parser.ParseToEnd() -> System.NotImplementedException HOT 12
- I cant use the libray HOT 1
- System.Exception: 'Roy said I should throw this.' HOT 9
- Player hurt event health damage exceeding players previous health HOT 1
- Invalid File-Type - expecting HL2DEMO HOT 1
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from demoinfo.