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master117 avatar master117 commented on September 4, 2024

You have position, view direction and equipped gun. From these you can calculate the bones using a 3d model with the correct animation applied. I doubt that demos contain the information you seek.

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joshdixon avatar joshdixon commented on September 4, 2024

Okay, thanks for your quick reply. since posting this i have found the vectors m_Collision.m_vecMaxs and m_Collision.m_vecMins which have worked pretty well for determining if an enemy player is visible by performing a raycast with the correct map BSP loaded

from demoinfo.

master117 avatar master117 commented on September 4, 2024

What do you use to apply the maps geometry in your calculations? How do you load the BSP?

from demoinfo.

joshdixon avatar joshdixon commented on September 4, 2024

Im using code from here: https://github.com/DarcPhansea/Darc-Euphoria/tree/master/Darc%20Euphoria/Euphoric/BspParsing

from demoinfo.

Vis-Viva avatar Vis-Viva commented on September 4, 2024

The issue of calculating who is visible to who is very relevant to my interests - did anything ever come of this for either of you? Any code you're willing to share?

from demoinfo.

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