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ccolbyssmith avatar icemoon97 avatar njbradley avatar starbuck5 avatar

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kessler-syndrome's Issues

Ion blast no longer deals constant damage

I assume the ion blast is intended to deal constant, draining damage while in the blast radius, because that's what it was like when first implemented.
Right now the ion blast only deals a very small, one time amount of damage

Game menu crashes

Steps to reproduce:
-start the font scrambling
-pause and quit to menu
-press the obscured play button

Steps to fix:
-create a way in the font class to end scrambling
-implement that whenever someone goes from the game through pause to the main menu

Sector 19 doesn't work

Traceback (most recent call last): File "C:\Users\Starbuck\Desktop\KesslerGit\Kessler-Syndrome\main.py", line 774, in <module> main() File "C:\Users\Starbuck\Desktop\KesslerGit\Kessler-Syndrome\main.py", line 637, in main new_objects = getObjects(sectornum, width, height) File "C:\Users\Starbuck\Desktop\KesslerGit\Kessler-Syndrome\game.py", line 366, in getObjects object_list = filehelper.loadObj(5)[sectornum-1] IndexError: list index out of range

Quest weirdness

If you enter the home base while the airman is thanking you for sending the gas, it makes you send the gas again.

Airman Quest phase 1 doesn't work

Traceback (most recent call last): File "C:\Users\Starbuck\Desktop\KesslerGit\Kessler-Syndrome\main.py", line 780, in <module> main() File "C:\Users\Starbuck\Desktop\KesslerGit\Kessler-Syndrome\main.py", line 365, in main status = home(screen) File "C:\Users\Starbuck\Desktop\KesslerGit\Kessler-Syndrome\UIscreens.py", line 490, in home shopStatus = homeUI(screen, shipInventory, homeInventory) File "C:\Users\Starbuck\Desktop\KesslerGit\Kessler-Syndrome\UIscreens.py", line 155, in homeUI game.deleteObject(110, 11, screen.get_width(), screen.get_height()) File "C:\Users\Starbuck\Desktop\KesslerGit\Kessler-Syndrome\game.py", line 439, in deleteObject if object_list[i+4] == toDelete: IndexError: list index out of range

Location persistence

Should the game keep track of where you are between every game start?
Right now it starts you in sector 1 every time you restart the game, regardless of where you are - it's a teleport home exploit.

So it probably should keep track of player location

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