Comments (1)
The fix is in this commit: ChristopherBiscardi/woodpecker_buttons_repro@d102e4b
screenshot-2024-07-26-at-15.43.57.mp4
It ended up that I was updating the inner container of the widget, which caused all children to re-render, re-creating the TransitionTimers. Note that this re-render never caused MainMenuButtonWidget::render to be called, which is fine (it doesn't need to).
If anyone stumbles across this in the future, first: enable trace-level logging for woodpecker and see what you can find.
RUST_LOG=woodpecker_ui=trace cargo run
I ended up figuring this out by adding names to all of the components, and logging out those names in association with layout behavior in the runner. Specifically runner::update_widgets
and the built-in Element
's own update
.
I think there's some interesting opportunity for debug systems that expose this kind of data in the future, but Woodpecker is behaving correctly. It was my own code in the end that had the bug.
from woodpecker_ui.
Related Issues (15)
- Cleanup examples that were for initial testing.
- Register widget can't auto register widget systems. HOT 1
- Children of a widget that is rendering should automatically be cleared out. HOT 1
- Refactor styles so that taffy is no longer exposed to the end user.
- Add more widgets! HOT 2
- Add widget context
- SVG Rendering HOT 1
- Lottie animations
- Allow users to use any bevy camera.
- Add a todo example HOT 1
- RenderLayers Support HOT 2
- Scrolling can sometimes flicker HOT 1
- Scrollbar Performance HOT 3
- Fix Scaling/DPI issues.
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