Comments (1)
Just for documentation purposes you can now register widget systems through the widget trait:
impl Widget for WButton {
fn update() -> impl System<In = (), Out = bool> {
IntoSystem::into_system(update)
}
fn render() -> impl System<In = (), Out = ()> {
IntoSystem::into_system(render)
}
}
...
.register_widget::<WButton>()
You can also still use the existing add_widget_systems
if you desire. I think the boilerplate for the trait is a bit more heavy handed but its more cohesive.
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Related Issues (15)
- Cleanup examples that were for initial testing.
- Children of a widget that is rendering should automatically be cleared out. HOT 1
- Refactor styles so that taffy is no longer exposed to the end user.
- Add more widgets! HOT 2
- Add widget context
- SVG Rendering HOT 1
- Lottie animations
- Allow users to use any bevy camera.
- Add a todo example HOT 1
- RenderLayers Support HOT 2
- Scrolling can sometimes flicker HOT 1
- Style updates causing Transition restart without re-render() HOT 1
- Scrollbar Performance HOT 3
- Fix Scaling/DPI issues.
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