KRActivityIndicatorView
is a collection of awesome loading animations for OSX apps written in Swift 4
This is a fork from NVActivityIndicatorView, which is made for iOS. Amazing code made by Vinh Nguyen!
The original code for the NVActivityIndicatorView is not 100% compatible with OSX. And the project has some amazing loaders, so I decided to port the code in order for it to work in OSX. Fortunately, KRActivityIndicatorView maintains most of the functionality and all the animations of the iOS counterpart.
Type | Type | Type | Type |
---|
- BallPulse | 2. BallGridPulse | 3. BallClipRotate | 4. SquareSpin
- BallClipRotatePulse | 6. BallClipRotateMultiple | 7. BallPulseRise | 8. BallRotate
- CubeTransition | 10. BallZigZag | 11. BallZigZagDeflect | 12. BallTrianglePath
- BallScale | 14. LineScale | 15. LineScaleParty | 16. BallScaleMultiple
- BallPulseSync | 18. BallBeat | 19. LineScalePulseOut | 20. LineScalePulseOutRapid
- BallScaleRipple | 22. BallScaleRippleMultiple | 23. BallSpinFadeLoader | 24. LineSpinFadeLoader
- TriangleSkewSpin | 26. Pacman | 27. BallGridBeat | 28. SemiCircleSpin
- BallRotateChase | 30. Orbit | 31. AudioEqualizer
Install Carthage if need be.
$ brew update
$ brew install carthage
Add KRActivityIndicatorView
in your Cartfile
.
github "henryforce/KRActivityIndicatorView" >= 1.0.5
If you are using Swift 3, add KRActivityIndicatorView
in your Cartfile
like this:
github "henryforce/KRActivityIndicatorView" == 1.0.4
Run carthage
to build the framework and drag the built KRActivityIndicatorView.framework
into your Xcode project.
To install the "KRActivityIndicatorView" framework using the Swift Package Manager, follow these steps:
- Open your project in Xcode.
- Click on the "File" menu and select "Swift Packages > Add Package Dependency..."
- In the search bar, enter the URL of the repo
- Make sure that the "Branch" field is set to "master".
- Click "Next" and then "Finish" to complete the installation process.
Once the installation is complete, you should be able to import "KRActivityIndicatorView" in your Swift code using the import
statement.
Copy KRActivityIndicatorView
folder to your project. That's it.
Note: Make sure that all files in KRActivityIndicatorView
are included in Compile Sources in Build Phases.
Firstly, import KRActivityIndicatorView
.
import KRActivityIndicatorView
Then, there are two ways you can create KRActivityIndicatorView:
- By storyboard, changing class of any
NSView
toKRActivityIndicatorView
.
Note: Set Module to KRActivityIndicatorView
.
- By code, using initializer. All parameters other than
frame
are optional andKRActivityIndicatorView.DEFAULT_*
are used as default values.
KRActivityIndicatorView(frame: frame, type: type, color: color, padding: padding)
Start animating.
activityIndicatorView.startAnimating()
Stop animating.
activityIndicatorView.stopAnimating()
Determine if it is animating.
animating = activityIndicatorView.animating
In storyboard, you can change all properties in Attributes inspector tab of Utilities panel.
Note: Use one of values (case-insensitive) in Animation types for Type Name
.
All properties are public so you can change them all after initiating.
Note: All changes must be made before calling startAnimating()
.
Thanks to Connor Atherton for designing the loaders and Danil Gontovnik and Vinh Nguyen for the base code.
The MIT License (MIT)
2017 Henry Serrano @HenrySerrano20