Comments (4)
Hah, looks like an art piece!
It’s possible the uv map coordinates are inverted. Are you able to flip them while importing into Blender?
Or if you want to try inverting them in code, remove the 1.0 -
from line SCMesh+FileIO.mm:117
. (At least that’s where I think this code lives, it’s been a few years).
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that is right. I flipped the output texture vertically and it matches! Thanks!!
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Great, glad it worked! Would you mind submitting a PR for that change?
The other file format export functions do not invert the value, so I don’t see why we should invert it here.
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Fixed with commit 0689b0
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