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codespells-old's Issues

Minimap

Need to add in the minimap that tracks not only player, but NPC's as well.

New Spellcasting Interface

Make tickets for:

  1. Rename objects in inventory (make sure names are unique).

  2. Display named objects' names above them in the world

  3. ObjectManger should index objects by given name.

  4. Java API should allow for accessing by given name.

  5. How do we start and stop spells now? We aren't going to drag the scrolls onto the objects in the world...

Bread making

The bread station consumes the ingredients. It should also produce the output.

Make a new area where the output will be spawned. When the input area receives two input ingredients it should tell the output area to spawn the output.

Spell Animations

  1. Make the sun go dark again,
  2. Make the main character model perform an animation

Design GUI Layout

The minimap and the inventory (and future GUI artifacts) need to be integrated in an aesthetically pleasing way. Use photoshop mock up the new layout.

Also need to have the conversations at the bottom of the screen (what the gnomes say at the bottom, user choices in the middle of the screen)

Gnomes picking up items

Gnomes can walk back and forth from their destinations using the waypoint system, but they need to be able to pick up items (which also means finding them) and take them to their destination.

Relocate Gnome AI scripts

The Gnome AI scripts should be in a CodeSpells-specific directory like Vender/Level1/Pathfinding, not Vender/Pathfinding.

Rule of thumb: The modules under vendor should be as abstract as possible. Pathfinding could be useful in any game. GnomeAI scripts are only useful in Level 1 of CodeSpells.

Dropping off items

Gnomes should be able to drop off their items appropriately at their destinations.

Put items in inventory

When you want to move an item, it should be put in the inventory and then when you want to release it you should click the location where it needs to be released

Do major merge

Update Level1.unity with all the latest changes/fixes.

Game is really slow

Game play is a bit choppy.

Worse, though, is the speed at which Java "spells" affect the Unity world.

Build spellbook

Probably, it should be a website. That way, they can cut and paste spells into the game.

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