Name: Sebastian Raaphorst
Type: User
Company: STScI
Bio: SoftEng for the Space Telescope Science Institute. Kotlin, Python, C++, and Java preferred. Combinatorial design theorist (PhD). Unhealthy constexpr obsession.
Location: Hilo, Hawaii
Sebastian Raaphorst's Projects
The Ray Tracer Challenge implemented in Kotlin
Implementation of Reed-Muller codes in ANSI C.
Python implementation of Reed-Muller codes
A Mad-Lib / ad-lib like game
Coursera Advanced Scala 3
Greedy-Max algorithm for automatic scheduling for Gemini Observatory
This is for work on developing prototype adaptive (automated) queue scheduling algorithms and operations simulations for Gemini Observatory.
A prototype of a genetic algorithm scheduler based on work by CFHT.
Scheduler prototype based on Las Cumbres Observatory's Integer Linear Program scheduler.
Prototype for the Gemini Scheduler using Gurobi and ILPs.
Simple metaheuristics to combine with the Greedy-Max scheduler prototype.
Trade study for automated scheduling for Gemini Observatory.
A very simple implementation of complex numbers (polar and cartesian coordinates) in Kotlin
Maze generation and solving library
An independent refactor of spelunker GraphMaze to make GraphMaze the fundamental unit for everything
Powerful new number types and numeric abstractions for Scala.
Simple header with template metaprogramming to generate constexpr Stirling numbers
An implementation in Haskell of the hill climbing algorithm to generate Steiner triple systems.
A Sudoku solver that models a Sudoku board as a constraint program and then solves it using Choco Solver.
A predominantly logic-based Sudoku solver
Solving Sudoku boards using stochastic methods and genetic algorithms
Compile-time (constexpr) Sudoku board solver
Tile reduction to solve Sudokus, 3D Sudokus, and other problems
Boggle-like game with extensions to 3D surfaces
JavaFX / Gluon UI for the toggle library to enable games to be played