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flove's Introduction

Skeleton Spring game. Libraries are included as files (not git submodules) so just pull/push as usual.

To use this for a new game clone it in a separate repository. Do not add game-specific modifications. This should be generic and usable for future Spring games as well (think of it is "Z" in SpringABC).

This repository contains:

  • SpringABC (using gajop's chili instead)
  • analytics
  • lups
  • modelshaders
  • S44 style OO defs
  • and a bunch of other useful custom widgets and gadgets

Check out the wiki for detailed information.

Join the chat at https://gitter.im/SpringCabal/LD34

flove's People

Contributors

gajop avatar silentwings avatar smoth avatar forbodingangel avatar gitter-badger avatar

Watchers

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Forkers

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flove's Issues

textures have bleed.

Rad did these in a hurry, they have a few issues, bad seams etc. I'll get to it later.

Field of flowers destroys FPS

This is somewhat recent, post-spawner-addition. Formerly i could spam flowers like there was no tomorrow, but now if i just hit a few trees with upgrade shot and the flowers appear, the fps dies.

Mac OS X Shaders issues

Trying to play on Macbook Pro Retina early 2013 with nvidia gpu with Mac OS X 10.11.2. Main base and mushrooms are black. Spring engine doesn't generate any log.

Screenshot

spire controller superfluous projectile issue

[f=0016027] Error: LuaRules::RunCallIn: error = 2, RecvLuaMsg, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_spire_controller.lua"]:203: bad argument #4 to 'SetProjectileTarget' (number expected, got nil)

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