Code Monkey home page Code Monkey logo

spookyghost's Introduction

spookyghost's People

Contributors

encelo avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

spookyghost's Issues

Segfault when removing script

Played the ghost circle animation and added a random second lua script to it. Then I tried to delete the circle script => Segfault.

Changing a sprite's texture doesn't remember its `TexRect`

Hi! I'm just starting with this tool. As I'm playing around with the demo files, I wanted to add extra textures to a sprite. The issue that I have is that after adding a new texture, and changing the texture of a given sprite, the TexRect for said texture doesn't work.
image

Each time that I swap texture, the TexRect is erased and I have to set it again. It would be nice if the texture of a sprite could remember the TexRect value that it was given upon creation.

Crash when saving as spritesheet and resize level is smaller than 1X

When the background size is 256x256 and the sprite is 32x32 and I try to export the animation as a spritesheet with resize level 1/8X (32x32), the program crashes.

I reproduced this using the terminal and it gave this error message when it crashed:
[L6] - void Canvas::resizeTexture(int, int) -> FATAL_ASSERT(width > 0)

It's not a big problem, because I can just change the background size to 32x32 and it will work, but it took some time to figure it out. Maybe make the background size the same as the sprite size by default? Or add a clear error message instead of letting it crash.

I'm using Linux (debian 12).

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.