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cs559project3's Issues

Texture as Decorator

To prevent horrible things, we need to set up the texture before we do teh shader stuffs.

Draw to Frame

We need to draw our scene to a Frame, so we can run image processing operations on it!

Store object position outside of the decorator

If we're going to do "proper" alpha blended transparency, I will need to get the distance each object is from the view plane to z-sort. Thusly (nice word, eh?), each mesh's position needs to be stored somewhere that can be accessed by a drawable group. Also, maybe make a function to sort the vector or whatever is storing the drawables in the drawable group.

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