Comments (7)
Apparently this is not that simple to fix as configuring SK to use Apply
then makes the game crash on launch (without any crash details captured).
For now, it seems the most compatible way of using SK in this game is to either delay global injection or disable the flip override (and instead e.g. use Windows 11's built-in flip override), or configure the game to use D3D12 (DirectX 12).
from specialk.
An older version of Special K, such as v22.4.9.1, works to bypass the issue for D3D11, though here the sRGB Passthrough
setting must be used instead:
https://cdn.discordapp.com/attachments/792979353117524009/961821541878886420/SpecialK.7z
from specialk.
Edited the previous posts to indicate this issue only affects the D3D11 (DX11) mode of the game. D3D12 (DX12) works flawlessly.
The D3D11 (DX11) mode of the game might be desirable for players due to the following reasons:
- Nvidia's VXAO ambient occlusion tech is exclusive to the D3D11 (DX11) mode.
- Might perform better or be more stable on Nvidia hardware.
from specialk.
This issue touches upon #14 as well, of course.
from specialk.
I've been testing and for me none of the different modes seem to provide the same image output as the original
v22.11.1.1
Apply seems to be correct but it introduces heavy color shifts and artifacting, most noticeable in the dark areas. Your image with this mode applied looks correct so I'm not sure what could be the reason of the change.
from specialk.
Having the same issue I noticed today. Unfortunately I need SpecialK for my texture mod as the mod tools don't support custom compression formats for the textures. When I select "Apply", the game just instantly crashes and won't let me open it until I remove the whole SpecialK.ini file from the profile folder.
from specialk.
There is a similar issue with Company of Heroes 2.
from specialk.
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