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marat569 avatar marat569 commented on June 7, 2024

I remember asking for something similar on the discord.

Like you said, some games might have 30 fps lets say cutscenes.

My idea for the dynamic FPS Limit would be if sk sees that for half a second the game is running a stable 30 fps; it will swap the frame limiter to 30 until the fps gets uncapped.

The more I think about it, the more complex it seems like it would be -- but would still be a fun and cool idea

like one issue I can see with dynamic fps is lets say you have a 120 fps target, a 30 fps cutscene starts, the fps limiter goes to 30, the cutscene ends -- but there are some frames of delay between going from 30 -> 120 -- creating a "meh" feel for a few frames

from specialk.

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