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 avatar commented on May 21, 2024

SpecialK.log

from specialk.

Aemony avatar Aemony commented on May 21, 2024

Have you tried with any of the remastering options enabled?

from specialk.

Aemony avatar Aemony commented on May 21, 2024

Follow-up question -- did you try restarting the game as well, or generally tweak the HDR settings? Because everything seems to work fine in my testing after a restart of the game:

Back to Bed 2022-07-23 16_37_56 (1080p)

from specialk.

 avatar commented on May 21, 2024

Follow-up question -- did you try restarting the game as well, or generally tweak the HDR settings? Because everything seems to work fine in my testing after a restart of the game:

Back to Bed 2022-07-23 16_37_56 (1080p)

I always restart the game after making any changes.

Here is my global default_SpecialK.ini

[Textures.D3D11]
Cache=false

[Input.Gamepad]
AllowHapticUI=false

[Render.FrameRate]
TargetFPS=120.0

[Render.OSD]
HDRLuminance=0.9

[Window.System]
Borderless=true
Center=true
RenderInBackground=true
AlwaysOnTop=2

[SpecialK.HDR]
Use10BitSwapChain=false
Use16BitSwapChain=true
Promote8BitRTsTo16=false
Promote10BitRTsTo16=false
Promote11BitRTsTo16=false
AllowFullLuminance=true
sRGBBypassMode=0
Preset=3
scRGBLuminance_[0]=11.25
scRGBPaperWhite_[0]=5.625
scRGBGamma_[0]=1.85
ToneMapper_[0]=0
Saturation_[0]=1.0
MiddleGray_[0]=1.25
PerceptualBoost0_[0]=-7.0
PerceptualBoost1_[0]=9.0
PerceptualBoost2_[0]=1.1333
PerceptualBoost3_[0]=0.666
scRGBLuminance_[1]=3.4625
scRGBPaperWhite_[1]=2.8125
scRGBGamma_[1]=1.25
ToneMapper_[1]=0
Saturation_[1]=1.075
MiddleGray_[1]=1.25
PerceptualBoost0_[1]=9.05
PerceptualBoost1_[1]=12.195
PerceptualBoost2_[1]=1.06
PerceptualBoost3_[1]=0.83
scRGBLuminance_[2]=1.0
scRGBPaperWhite_[2]=1.0
scRGBGamma_[2]=1.0
ToneMapper_[2]=2
Saturation_[2]=1.0
MiddleGray_[2]=1.25
PerceptualBoost0_[2]=-7.0
PerceptualBoost1_[2]=9.0
PerceptualBoost2_[2]=1.1333
PerceptualBoost3_[2]=0.666
scRGBLuminance_[3]=8.5
scRGBPaperWhite_[3]=1.0
scRGBGamma_[3]=1.0
ToneMapper_[3]=0
Saturation_[3]=1.0
MiddleGray_[3]=1.25
PerceptualBoost0_[3]=20.0
PerceptualBoost1_[3]=3.0
PerceptualBoost2_[3]=1.5
PerceptualBoost3_[3]=1.5
AdaptiveToneMap=false
Enable128BitPipeline=false

from specialk.

Aemony avatar Aemony commented on May 21, 2024

Having tested this with K-SILENT v1.0 on Discord, I'm clueless as to what might be causing this. I believe however I've seen multiple users over the last couple of months report that SK's HDR retrofit cause a black screen in some games and on some systems, but it's really random. For K-SILENT this game has the issue on Win11, meanwhile I don't experience it at all on Win11.

For other games I've heard some experiences an issue only on Win10, and for others only on Win11...

Driver issue perhaps? Something else that differs between the systems?

I'll leave this ticket open to allow us to track it and possibly gather more data of affected games and OSes.

from specialk.

 avatar commented on May 21, 2024

Fixed.

TLDR: Unity does not like you messing with backbuffers. Used the following and managed to get HDR working again with no black screens. Used the following config and it worked (rename to ini)

SpecialK.txt

from specialk.

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