sparticle999 / spacecompany Goto Github PK
View Code? Open in Web Editor NEWAn incremental game about Space Mining
Home Page: http://sparticle999.github.io/SpaceCompany
License: Other
An incremental game about Space Mining
Home Page: http://sparticle999.github.io/SpaceCompany
License: Other
To help ease with planning/usage, it would be nice to be able to see you are generating X/sec, losing Y/sec (i.e. wood/oil), and overall generation. Even if it's maxed out on storage, it'd be good to see you are making Z per second.
Uncaught ReferenceError: MethaneCost is not defined
at getDroid (main.js:1388)
at HTMLButtonElement.onclick ((index):1076
Uncaught ReferenceError: getscout is not defined
at HTMLButtonElement.onclick ((index):1148)
onclick @ (index):1148
The outer planetary resources do not highlight the numerator in green when the resource is at max capacity, as the other resources do which have storage upgrades available. Please add this for consistency. Thanks!
there is a bug when you upgrade the metal storage as it goes to 200 when you upgrade it the first time.
i can't research anything past oil
red class should have !important
It looks like there isn't a function that upgrades the uranium storage
When meteorite production is turned off, the plasma stops being used, but the meteorite production carries on, without costing plasma.
Example:
1 x Super-heater, 1 x Meteorite Printer
Meteorite production on: -2 plasma/sec, +1 meteorite/sec
Meteorite production off: +1 plasma/sec, +1 meteorite/sec
The Storage Costs and next storage sizes do not change
Decided to try out your game by I an unable to manually gather any resources, I've cleared the cache and hard reset the game to no avail, I am on Firefox 52.0.2 32bit
Hey,
When converting resources, they will be consumed even when the target resource is full.
Thanks
only when energy is selected
I activated the wonder, and Uranium appeared on my resource list, but I click it and get a blank screen, no way to upgrade it or buy producers.
(also mine still says Space Company v.0.3.5, even though your changelog says 0.4.0 is out.)
In the research tab under the Science could you put a tracker to show how much science per second you are making?
Get Kiln button does not work, getKiln() function is not defined
(index):1022 Uncaught ReferenceError: getKiln is not defined
at HTMLButtonElement.onclick ((index):1022)
onclick @ (index):1022
P.S. Take a look at the last comment in this too #28
Not sure if this is just unfinished or otherwise, apologies if it is.
Uncaught ReferenceError: XXXX is not defined
at getSuctionExcavator (main.js:1342)
at HTMLButtonElement.onclick ((index):951)
the button doesn't dissapear
Hi,
you've done a freat job so far!
Trying to upgrade my Gold mining to tier 2 & 3 I noticed that Asteroid Destroyer was not functional.
Searching the jscripts I found that you have the getDestroyer() function twice on your recourses.js file. I deleted one of them, and clicked on Get Asteroid Destroyer button.. and I got a Death Star Jr insteed
That's all for now,
over and out
๐
Uncaught ReferenceError: Metal is not defined
at upgradeTitaniumStorage (main.js:1018)
at HTMLButtonElement.onclick (sparticle999.github.io/:987)
I have 25 chemical plants but I'm not producing any rocket fuel anymore even though my chemical plants are on. I just randomly stopped gaining rocket fuel. I also refreshed my tab then reset my computer and still nothing.
The inner and outer solar system tabs don't collapse at all if you have already selected an item in that section such as the moon. Seems to be because the activeSolarTab()
function removes the inner
css class, and the collapse method searches for objects that have that class and doesn't find any.
This should be a button or checkbox where it's possible to see if it's on or off.
the loading has a bug
Space Cow's showing a need of 9,000 gems. Looking in the files, seems that it should be titanium.
Does not go away when researched
For values such as 'Technologies Researched:' the max value of 16 is both hard coded in and incorrect. This is located in index.html
Recommend programmatically developing a way to count the number of technologies in the game to automate this process.
native moon walkers don't show how many there are
I meet all of the requirements to purchase a Super-Heater, but clicking the button to do so does nothing.
If this function is not yet enabled, please remove or gray out the button to prevent confusion. Thanks!
upgrade solar tech says"Upgrading Solar Technology will make solar panels produce 3 energy per second instead of 0.5. "
however the solar panels are producing 1.5 energy when unupgraded. therefore the description needs t be changed
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