Code Monkey home page Code Monkey logo

rl-replay's Introduction

rl-replay

RocketLeague replay parser for Node.JS

Installation

npm install rl-replay

Alternatively you could do this:

git clone https://github.com/calvinbaart/rl-replay.git
cd rl-replay
npm install

Usage

const Replay = require("rl-replay");

var replay = new Replay("test.replay");
replay.load().then(function(){
  console.log("All loaded!");
}, function(err){
  console.log("Error!");
}, function(progress){
  console.log("Loading at " + (progress * 100) + "%");
});

API

Replay

.constructor(file)

Constructor of the replay format.

.load(options)

This function starts the load of a new replay. If file is a buffer it parses the buffer directly, if file is a string it first checks if it starts with http/https. If so, then it download the replay and parses it, otherwise it loads the file from the filesystem and parses it. This function returns a promise.

options is a optional variable and when passed should be an object containing one or more of the following options:

  • parse_netcache: when set to false the netcache (and the netstream) won't be parsed. Defaults to true.
  • parse_frame: when set to false the frames won't be parsed. Defaults to true.

.data

Raw data parsed with binary-parser. This is used to fill in the rest of the variables.

.header

Header of the replay file.

.properties

Name/Value dictionary of the properties defined in the replay format.

.sfx

Array of strings of the SFX strings in the replay format.

.object

Array of strings of the various object types in the replay format.

.name

Array of strings of the names in the replay format.

.package

Array of strings of the packages in the replay format.

.frame

Array of frames parsed from the netstream.

.goal

Array of goals objects: {frame, type} where type = "red" or "blue" depending on who scored. This is extracted from the tickmarks in the replay format.

.netcache

Array of NetCache objects parsed from the replay format.

TODO

  • Figure out the CRC check algorithm.
  • Optimize the parsed classes code. (Currently it creates a new parsed object per frame).
  • Add more options for load.

License

This library is licensed under the General Public License version 3.0.

Credits

Some code is based on other existing parsers: https://github.com/rocket-league-replays/rocket-league-replays/wiki/Rocket-League-Replay-Parsers

rl-replay's People

Contributors

calvinbaart avatar

Watchers

Zachary Hueras avatar James Cloos avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.