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java-opengl-renderer's Introduction

OpenGL Renderer in Java

My old OpenGL renderer written in Java using LWJGL.

Demo video: https://www.youtube.com/watch?v=8_maXgH_vU0

Preview

Features

  • Forward rendering
  • Blinn-Phong lighting model
  • Classical Lightmaps(Diffuse map, Specular map)
  • Bump mapping
    • normal mapping
    • parallax occlusion mapping
  • Lights
    • Directional light
    • Point light
  • Gamma correction, tone mapping
  • Stencil outlining
  • Post processing stage
  • Mipmaping/ Anisotropic filtering
  • Model loading
    • OBJ parser
    • Assimp loader
  • Shadow mapping
  • Skybox
  • Terrain generation
  • Skeletal animation

References

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deflatedpickle

java-opengl-renderer's Issues

License?

I've been looking for a feature-rich renderer to use for one of my projects to quickly show models with some nice lighting and yours is quite complete! Great work with it! I was wondering if you'd consider adding a license (something compatible with MIT) so I could comfortably use it. Of course, your license would be included with my program, should you choose to add one and you'd be properly credited in the program once a credits window was added

I might also need to maintain a fork with some changes to integrate it with my project, though I'd be happy to work out a review stage and submit my changes as pull requests should they be of use to you

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