Code Monkey home page Code Monkey logo

gamedev-patterns-ts's People

Contributors

dependabot[bot] avatar soloschenko-grigoriy avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

gamedev-patterns-ts's Issues

input.spec.ts does not recognize MouseEvent('click')

image

I suspect that changes have been made since the guide was initially put up, I've checked (and double checked), but this unit test no longer succeeds (indeed, it didn't succeed at all for me be that before or after fixing false positives/negatives fixes).

Making the changes below:
image

Fixes the problem as now the simulated mouse click is done on the document as a whole and not body. I suspect that changes in how MouseEvents are handled (calling preventDefault unless specifically told not to on elements) to be the main issue. It was of course a necessary change to support many click functionalities of todays browsers. Now I could of course have made an EventHandler which disables preventDefault, but this was the quick and dirty solution.

window.requestAnimationFrame = jest.fn().mockImplementationOnce((cb) => cb()) fails the unit test

In Game Loop Part 2 of your tutorial neglects to mention the following in the game

        public Awake(): void{
        //Components
        this.AddComponents(new GameInputComponents())

        super.Awake()
        
        //Child entities
        for(const entity of this.Entities){
            entity.Awake()
        }

        window.requestAnimationFrame(() => {
            this._lastTimeStamp = Date.now()
            this.Update()
        })

       // Remove
       this.Update()
      // Remove
    } 

Not removing the this.update() from your Awake() method in game.ts causes the mockImplementation to continuously do a range out of bounds as it is, essentially a forever loop.

Cheers for the guide tho! I've only done Game Dev in Unity and.. This is much more hands on.

Abandoned?

Was loving the tutorial so far, but it ends in the pathfinding part.

Are you planning in continuing it?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.