soliddowant / planetbase-framework Goto Github PK
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License: MIT License
So far I can:
Here are some highlighted features that might be wanted by modders (not players):
And some of my ideas:
output_log.txt
List of mods in Documents\Planetbase\Mods
:
AutoConnections
BuildingAligner
ComponentManager
MoreColonistsSettings
Planetbase Framework
StorageGuruData
_Utilities
AlmostNoSpares.dll
AutoRotateBuildings.dll
BetterHours.dll
CharacterCam.dll
EternalBot.dll
morecolonists.dll
MoreEmbeddedRecources.dll
Redirector.dll
StorageGuru.dll
I know the framework is installed and the patcher worked since the version thing changed and mod options are visible. I placed the testmod.xml for the new building inside the xml mod directory as the instructions say. So far I've not seen the mod show up in the xml mod list in game nor have I seen the new building.
I've tested this with the Steam version (1.2.3) and the GoG versions (1.2.2, honestly I like as 1.2.2 has 1 less annoying message that 1.2.3 has about storage space being low).
But yeah... all patched up, framework installed, mod file placed in mods sub directory for xml stuff, no dice:(
I'd love to learn how to make the xml mods but I don't even have a frame of reference that is functional:\
I was trying to hit you up on Discord about the framework, specifically about some of my own work that I've done in the modding scene, but your contact info for Discord is outdated. Can you update that, or shoot me your user tag?
Windows Defender detects the ZIP hosted at NexusMods as containing Trojan:Win32/Fuery.C!cl.
help
On the NexusMods site, I found a mention of "Planetbase Mod Patcher 2". It says that that Patcher-2 created and downloaded solidDoWant, that is, you.
In the "POSTS", "FORUM", and "BUGS" tabs, players write a lot of comments that mods do not work with this Patcher-2.
In this regard, the question is:
"Planetbase Mod Patcher 2" works or not?
1.1. If it works, please tell us how to use it so that the mods work.
1.2. Do mods from JPFarias work with this Patcher-2?
Or maybe some other mods are needed for Patcher-2?
Could you answer, with at least one answer, the many questions on NexusMods in the POSTS, FORUM, and BUGS tabs?
So many players want to clear things up with "Planetbase Mod Patcher 2"!
Thanks a lot!
If this works how I think it works, could there be directions on how to extract the in game default stuff in the .xml format? I sadly do not understand the test mod and there looks like a lot of empty lines when it comes to code. I learn best tinkering with things that were already done:D
https://github.com/solidDoWant/Planetbase-XMLModloaderMod/blob/master/assets/schemas/Version2.xsd
That could use some work as there likely are min/max values for resources used for construction and other value limits.
Other than that, there should be a Mods section linked on the main page and maybe subsections for their functions (Mods/Buildings/Power Generation for example).
There really is a lot of possibilities that may be usable since the game has coding for things like radiation poisoning.
Is it possible to create a mod that adds new buildings or items?
For so many years, not a single mod has been added yet that adds new buildings or items.
Why? :-)
Perhaps this is due to the fact that for this we need to involve designers who will make the graphics?
Or is it solely due to problems in programming?
There were many attempts to add new buildings and items, but they remained unfinished.
Example-1: https://steamcommunity.com/workshop/discussions/18446744073709551615/1849197902670717252/?appid=403190
Example-2: https://forums.nexusmods.com/index.php?/topic/9719608-is-this-game-still-alive-for-further-mods/
Is it possible to expect that we will have new mods about buildings and objects in the future? Or is it technically impossible to do so?
I forked and built and ran into two issues when trying to build:
I'm building on a Windows 10 Pro instance in VS 2017 Enterprise.
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