soliardi / auto-fishing Goto Github PK
View Code? Open in Web Editor NEWauto-fishing mod for tera proxy. (ABANDONED, not working since p92)
auto-fishing mod for tera proxy. (ABANDONED, not working since p92)
hi Soliardi , i play on sea and i trying to find opcodes but i cant find how to trigger opcodes for C_RQ_COMMIT_DECOMPOSITION_CONTRACT
C_RQ_START_SOCIAL_PROGRESS_DECOMPOSITION
S_RESULT_DECOMPOSITION
can you help me , how to trigger their opcodes
the dismantle window will just stay there with the bot stuck after the first 20 fish "smantiling"
also, when trying to re-open the dismantle window it will just put 1 item in there and proceed to dismantle it without put more of it in them
It opens the dismantle menu but does not dismantle the fish unless I click the fish into the dismantling list. It also doesn't close the dismantle window to resume fishing.
Need help with the "fish sellfishes" command. It's just stuck and not putting the fishes on the sell window after pulling up the "Buy General Goods" window from the travelling merchant NPC, waited for several minutes but does not do anything.
I used Pocketlogger to get the ff
C_STORE_SELL_ADD_BASKET = 42341
C_STORE_COMMIT = 36973
S_STORE_BASKET = 36050 (got this from https://github.com/busann/tera-opcodes/blob/master/protocol.339840.map. I can't find S_STORE_BASKET after going through the "Tera Logs" from the Pocketlogger )
Any help will be appreciated. thank you.
[dispatch] handle: failed to parse S_START_FISHING_CHARGE<1>
hook: (anonymous) in auto-fishing-master
data: 09008fff0181270300
error: The value of "offset" is out of range. It must be >= 0 and <= 5. Received 8
at boundsError (internal/buffer.js:53:9)
at Buffer.readUInt32LE (internal/buffer.js:109:5)
at Readable.uint32 (C:\tera-proxy\node_modules\tera-data-parser\lib\protocol\stream.js:35:27)
at Readable.uint64 (C:\tera-proxy\node_modules\tera-data-parser\lib\protocol\stream.js:41:22)
at parseField (C:\tera-proxy\node_modules\tera-data-parser\lib\protocol\index.js:425:37)
at TeraProtocol.parse (C:\tera-proxy\node_modules\tera-data-parser\lib\protocol\index.js:434:7)
[mods] Loaded module "Command" (command)
[mods] ERROR: Module "auto-fishing" could not be loaded!
[mods] ERROR: Please contact the module's author: https://github.com/SoliaRdi/auto-fishing
Error: [dispatch] hook: unmapped packet "S_FISHING_BITE"
at Dispatch.createHook (D:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\index.js:231:23)
at Dispatch.hook (D:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\index.js:310:21)
at Module.hook (D:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\module.js:87:32)
at new autoFishing (D:\CaaliTeraProxy\mods\auto-fishing-master\index.js:32:6)
at ModuleManager.load (D:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\moduleManager.js:149:35)
at installedModules.forEach.mod (D:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\moduleManager.js:57:22)
at Map.forEach ([mods] Loaded module "badgui"
[mods] Loaded module "Bugfix" (bugfix)
[mods] Loaded module "CaaliLogger"
[mods] Loaded module "FPS-UTILS" (fps-utils)
[mods] Loaded module "InstantEverything" (instant-everything)
[mods] Loaded module "PSP" (skill-prediction)
I - III work normally - you run out of bait, the mod crafts more, activates it and begins fishing again
IV and V mess up - they get crafted, but not activated, so I get a "you must bait the hook first" message, after which the mod derps and stops doing anything unless I manually activate the bait and start fishing manually, in which case the fishing continues until there's no bait left again
then the process repeats itself, baits get crafted but does not activate and instead tries to fish without baiting the hook
[dispatch] handle: failed to parse S_INVEN<17>
on NA server
introduces massive lag on proxy and game cause it outputs a huge paragraph of numbers every couple minutes. worked good yesterday but update today killed it. Increases ping by about 20-40ms.
at the end of the huge array of code it says
error: S_INVEN<17>..items..unk1: cannot find next element of array at 160 (found value 0)
or
error: S_INVEN<17>..items..unk1: cannot find next element of array at 10114 (found value 39)
next huge block says
error: The value of "offset" is out of range. It must be >= 0 and <= 9675. Received 10114
and repeats the huge block every time with slight differences
hi,
dismantling window opens but it doesnt put the fish in i've added to blacklist before. Got the message "you don't have enough inventory space" instead.
Also downloaded new protocol but nothing changed
Error: [dispatch] hook: unmapped packet "S_START_FISHING_CHARGE"
at Dispatch.createHook (C:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\c
onnection\dispatch\index.js:231:23)
at Dispatch.hook (C:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connect
ion\dispatch\index.js:310:21)
at Module.hook (C:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connectio
n\dispatch\module.js:87:32)
at new autoFishing (C:\CaaliTeraProxy\mods\auto-fishing-master\index.js:31:6
)
at ModuleManager.load (C:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\co
nnection\dispatch\moduleManager.js:138:35)
at installedModules.forEach.mod (C:\CaaliTeraProxy\node_modules\tera-proxy-g
ame\lib\connection\dispatch\moduleManager.js:57:22)
at Map.forEach ()
at ModuleManager._loadAll (C:\CaaliTeraProxy\node_modules\tera-proxy-game\li
b\connection\dispatch\moduleManager.js:55:31)
at Dispatch.ModuleManager.dispatch.on (C:\CaaliTeraProxy\node_modules\tera-p
roxy-game\lib\connection\dispatch\moduleManager.js:18:45)
at Dispatch.emit (events.js:182:13)
dismantle error Sv.SEA
Dismantle doesn’t work
Server: SEA
After the update, I have a problem that the decomposition function gets stuck -- it either puts fish into the dismantling window and then close without dismantling, or puts nothing into the window and leaves the window opened (and generates many "This item cannot be dismantled" warnings).
It doesn't happen every time and gets back to normal after a restart of the proxy, but it will happen again after fishing awhile.
Do you have any idea what's wrong here? Thank you very much!
In Vexatus Swamp Fishery, there is this one NPC called FIshing Supplies that is really close to the waters. I tried already, you can throw your fishing rod and trade with the NPC in the same spot. Instead of bringing travelling merchan why not try to do with the NPC.
Since Caali's update, you'r module doesn't work anymore : tera-toolbox/tera-network-proxy@578fabc
I only do once decomposition
And then it doesn't Continue behind
It's just stuck
I don't know why
All other functions are normal
Please help me
I play TW server
After reaching 118/120 inventory slots it opens the dismantle window but says “the item cannot be dismantled”. Yesterday it worked fine and I don’t have maxed out the filets (1646/10000)
Can't blacklist items and can't setbait.
http://prntscr.com/m79gah
I would set it manually but can't find config.json
http://prntscr.com/m79ilh
Breaks when you are near 10,000 fillet (stack/inventory limit) and full inventory. - cannot dismantle fish as it would go above stack limit.
solutions: add option for discarding fish when above a thresh hold of fillet, add option for craft fish crates after dismantle when above a thresh hold of fillet, add option for discarding fillets when above a thresh hold of fillet.
This would be very useful.
I pasted the files on caali's tera proxy and when started it i see on log: [mods] Loaded module "auto-fishing
So i imagine i made everything right to install.
When start game i used the commands /8 fish blacklist <squid>
and /8 fish setbait <baitII>
and /8 fish save
. all linked from inventory.
But when i start fishing nothing happens when hook fish, just the regular 3 minutes timer.
or maybe i understand wrong the purpose of mod
Sorry my english :D
thanks for all
?
Hi! I'm new with proxy, tried to run auto fishing and that's what I've got. I did everything what was said in Readme. I don't know what else can I do
Error: [dispatch] hook: unmapped packet "S_FISHING_BITE"
at Dispatch.createHook (D:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\index.js:231:23)
at Dispatch.hook (D:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\index.js:310:21)
at Module.hook (D:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\module.js:87:32)
at new autoFishing (D:\CaaliTeraProxy\mods\auto-fishing-master\index.js:35:6)
at ModuleManager.load (D:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\moduleManager.js:138:35)
at installedModules.forEach.mod (D:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\moduleManager.js:57:22)
at Map.forEach ()
at ModuleManager._loadAll (D:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\moduleManager.js:55:31)
at Dispatch.ModuleManager.dispatch.on (D:\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\moduleManager.js:18:45)
at Dispatch.emit (events.js:189:13)
Is there any chance to add code for "Auto-Fish-Salad" ? That would do this mod to be the best of all mods in the world.
Hi again
When u have 1 bait left and not enough filet fish, it didn't dismantle fish to get filet fish for craft bait
yea, after you manually dismantle with "/8 fish test" it will cancel the next fish after throwing the line without catching it.
as of this morning, using fish setrecipe gives "incorrect item id" when setting recipe.
i have deleted mod contents and reinstalled mod contents with
Error S_Fishing_bite
[mods] ERROR: Module "auto-fishing" could not be loaded!
[mods] ERROR: Please contact the module's author: https://github.com/SoliaRdi/auto-fishing
Error: [dispatch] hook: unmapped packet "S_FISHING_BITE"
at Dispatch.createHook (C:\Users\TOR\AppData\Local\Programs\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\index.js:231:23)
at Dispatch.hook (C:\Users\TOR\AppData\Local\Programs\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\index.js:310:21)
at Module.hook (C:\Users\TOR\AppData\Local\Programs\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\module.js:87:32)
at new autoFishing (C:\Users\TOR\AppData\Local\Programs\CaaliTeraProxy\mods\auto-fishing-master\index.js:31:6)
at ModuleManager.load (C:\Users\TOR\AppData\Local\Programs\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\moduleManager.js:149:35)
at installedModules.forEach.mod (C:\Users\TOR\AppData\Local\Programs\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\moduleManager.js:57:22)
at Map.forEach ()
at ModuleManager._loadAll (C:\Users\TOR\AppData\Local\Programs\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\moduleManager.js:55:31)
at Dispatch.ModuleManager.dispatch.on (C:\Users\TOR\AppData\Local\Programs\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\moduleManager.js:18:45)
at Dispatch.emit (events.js:189:13)
It would be nice if you could make an angler token seller
module in addition to this one, cuz you can't sell tokens right away, you have to buy 80 fish crate I design
costing 10 tokens
and which could be sold for 10 gold
each, so 1 token = 1 gold
, then go to nearby npc selling stuff for gold and sell those 80 designs for gold, repeat... there are places where those two are standing near each other so no need for movement, just interacting with two NPCs.
BHS just wants us to bot, don't them?
After my bag is full, it will start dismantling random 20 fish, then stops. I need to manually click one fish then it will start randomly picking fish for dismantling again. I've been getting "You cant use that now" or "The item cannot be dismantled".
such as "S_RP_COMMIT_DECOMPOSITION_CONTRACT", to begin with
getting "incorrect item id" using Fish and Bait ID from Teralore.com or item-id-finder and trying to use "fish setrecipe"
pls
[mods] ERROR: Module "auto-fishing" could not be loaded!
[mods] ERROR: Please contact the module's author: https://github.com/SoliaRdi/auto-fishing
Error: Forbidden module behavior.
at ModuleManager.load (C:\tera-proxy\node_modules\tera-proxy-game\lib\connection\dispatch\moduleManager.js:146:27)
at installedModules.forEach.mod (C:\tera-proxy\node_modules\tera-proxy-game\lib\connection\dispatch\moduleManager.js:57:22)
at Map.forEach ()
at ModuleManager._loadAll (C:\tera-proxy\node_modules\tera-proxy-game\lib\connection\dispatch\moduleManager.js:55:31)
at Dispatch.ModuleManager.dispatch.on (C:\tera-proxy\node_modules\tera-proxy-game\lib\connection\dispatch\moduleManager.js:18:45)
at Dispatch.emit (events.js:182:13)
at Dispatch.setProtocolVersion (C:\tera-proxy\node_modules\tera-proxy-game\lib\connection\dispatch\index.js:436:9)
at Dispatch.handle (C:\tera-proxy\node_modules\tera-proxy-game\lib\connection\dispatch\index.js:455:11)
at Socket.RealClient.socket.on (C:\tera-proxy\node_modules\tera-proxy-game\lib\clients\RealClient.js:38:31)
at Socket.emit (events.js:182:13)
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