Comments (7)
Hi,
The assets were purchased from here: https://assetstore.unity.com/packages/2d/gui/icons/character-avatar-sci-fi-107693#content
I'll double check if there is a license file and if so add it to the repository.
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Thanks for the quick answer!
These seem to fall under Unitys asset license. https://unity3d.com/legal/as_terms
It seems like those are only the avatars though, what is with the rest of the assets?
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- The badges fall under a single purchase license.
- The specialist icons fall under a CC BY 3.0 license (basically do whatever you want)
- Everything else falls under the same license of this repository, GPL-3.0.
I will add any missing licenses in the next release.
The GPL-3.0 license extends to any use of the code, this basically means that you are free to use and modify the code however anything you do must be open source - anyone can see your modified code and install it for their own purposes.
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I am just curious what one would have to look out for in a fork/self hosted version of the game(not that i currently plan on doing so).
I will add any missing licenses in the next release.
Thanks, would be great to know the license for every item in the clients assets folder.
The GPL-3.0 license extends to any use of the code
It doesn't as far as i know. The case where you run a piece of software on a server(like you would do with Solaris) isn't covered by the GPL(for this case there is the AGPL, see https://www.gnu.org/licenses/why-affero-gpl.en.html). Either way, i was just curious about the licensing on the non code parts of Solaris.
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I'll get that done for you this week.
Understood, my mistake. You're absolutely free to run Solaris on your own server without modifications (as far as I understand the license). 🤝
Just be careful on the UI assets licenses in the client.
from solaris.
I'll get that done for you this week.
Thanks a lot!
You're absolutely free to run Solaris on your own server without modifications (as far as I understand the license).
Someone could run a modified version of the gpl code, without releasing the source as far as I understand the license(I am no lawyer or so).
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I've added the license for the badges, the license for the specialists is already there which I didn't see at first.
I'm not sure what to do for the unity assets other than point you to https://unity3d.com/legal/as_terms as discussed above.
Lastly, the audio assets I couldn't find where I had downloaded them from however I am certain they were free assets. Consider them to be under the repository's license.
Enjoy.
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Related Issues (20)
- As a player I want to see the game status on the "My games" screen HOT 1
- As a player I would like to see which direction a carrier is travelling when it has a specialist
- Carrier waypoint lines are drawn above carriers HOT 1
- As a player I would like to toggle visible objects on the map
- Player names in territories sometimes appear above other players empires
- Carriers with destinations outside of scanning range do not display correct trajectory
- As a player I would like to see vertical lines on the Intel which represent production ticks
- X-ing out of the Build Carrier -> Select Waypoints screen does not add the carrier to the cache
- Implementing sentry as an error monitoring service
- Quick fill calculator HOT 2
- Duration incorectly calculated when editing waypoints with delay
- Multiple conversation with the same recipients HOT 3
- Improve visibility for voronoi territory style for same colored faction HOT 5
- Menus covering half the map when you zoom out.
- Planet exclusion menu not displayed correctly when filtering in bulk buy.
- Solaris icons for webapp on mobile
- Ability to enable time machine for custom games
- Trading credits or specialist tokens is not validated on client side
- Message icon lacks intuitiveness HOT 1
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