MadEngine is a experimental cross-platform graphic engine for prototyping, proof of concept and hacking written in C++.
- CMake 2.6+ (optional if configure manually)
- Awesomium 1.7.x
- GlEW
- GLFW
- GLM
- configure Interface with html/css
- Import Custom Shaders
- Transform: scale, rotate, translate
- Keyboard inputs
- Language: C++ and JavaScript bindings
todo
MadEngine is licensed under the MIT License.
- Implement Splash Screen
Create Cmake files- Improve cmake files
ReadMe.md- Light Component
- Setup Instructions
- Scene Data Structure
- Scene import/export
- Fully Implement Keyboard inputs
- Entity/Component Editor
- DirectX Support
- Travis build
- Unit Test
- Render to texture
- Vulkan Support