Code Monkey home page Code Monkey logo

socal-ucr / gpgpu-sim_distribution Goto Github PK

View Code? Open in Web Editor NEW

This project forked from gpgpu-sim/gpgpu-sim_distribution

0.0 3.0 1.0 28.53 MB

GPGPU-Sim provides a detailed simulation model of a contemporary GPU (such as NVIDIA's Fermi and GT200 architectures) running CUDA and/or OpenCL workloads and now includes an integrated (and validated) energy model, GPUWattch.

License: Other

GDB 0.07% Makefile 1.06% Python 4.74% C++ 90.43% Lex 1.12% Yacc 1.22% Shell 0.04% C 1.28% Dockerfile 0.05% SWIG 0.01%

gpgpu-sim_distribution's Introduction

Build Status

Welcome to GPGPU-Sim, a cycle-level simulator modeling contemporary graphics processing units (GPUs) running GPU computing workloads written in CUDA or OpenCL. Also included in GPGPU-Sim is a performance visualization tool called AerialVision and a configurable and extensible energy model called GPUWattch. GPGPU-Sim and GPUWattch have been rigorously validated with performance and power measurements of real hardware GPUs.

This version of GPGPU-Sim has been tested with CUDA version 2.3, 3.1 and 4.0.

Please see the copyright notice in the file COPYRIGHT distributed with this release in the same directory as this file.

If you use GPGPU-Sim in your research, please cite:

Ali Bakhoda, George Yuan, Wilson W. L. Fung, Henry Wong, Tor M. Aamodt, Analyzing CUDA Workloads Using a Detailed GPU Simulator, in IEEE International Symposium on Performance Analysis of Systems and Software (ISPASS), Boston, MA, April 19-21, 2009.

If you use the GPUWattch energy model in your research, please cite:

Jingwen Leng, Tayler Hetherington, Ahmed ElTantawy, Syed Gilani, Nam Sung Kim, Tor M. Aamodt, Vijay Janapa Reddi, GPUWattch: Enabling Energy Optimizations in GPGPUs, In proceedings of the ACM/IEEE International Symposium on Computer Architecture (ISCA 2013), Tel-Aviv, Israel, June 23-27, 2013.

If you use figures plotted using AerialVision in your publications, please cite:

Aaron Ariel, Wilson W. L. Fung, Andrew Turner, Tor M. Aamodt, Visualizing Complex Dynamics in Many-Core Accelerator Architectures, In Proceedings of the IEEE International Symposium on Performance Analysis of Systems and Software (ISPASS), pp. 164-174, White Plains, NY, March 28-30, 2010.

This file contains instructions on installing, building and running GPGPU-Sim. Detailed documentation on what GPGPU-Sim models, how to configure it, and a guide to the source code can be found here: http://gpgpu-sim.org/manual/. Instructions for building doxygen source code documentation are included below. Detailed documentation on GPUWattch including how to configure it and a guide to the source code can be found here: http://gpgpu-sim.org/gpuwattch/.

If you have questions, please sign up for the google groups page (see gpgpu-sim.org), but note that use of this simulator does not imply any level of support. Questions answered on a best effort basis.

To submit a bug report, go here: http://www.gpgpu-sim.org/bugs/

See Section 2 "INSTALLING, BUILDING and RUNNING GPGPU-Sim" below to get started.

See file CHANGES for updates in this and earlier versions.

  1. CONTRIBUTIONS and HISTORY

== GPGPU-Sim ==

GPGPU-Sim was created by Tor Aamodt's research group at the University of British Columbia. Many have directly contributed to development of GPGPU-Sim including: Tor Aamodt, Wilson W.L. Fung, Ali Bakhoda, George Yuan, Ivan Sham, Henry Wong, Henry Tran, Andrew Turner, Aaron Ariel, Inderpret Singh, Tim Rogers, Jimmy Kwa, Andrew Boktor, Ayub Gubran Tayler Hetherington and others.

GPGPU-Sim models the features of a modern graphics processor that are relevant to non-graphics applications. The first version of GPGPU-Sim was used in a MICRO'07 paper and follow-on ACM TACO paper on dynamic warp formation. That version of GPGPU-Sim used the SimpleScalar PISA instruction set for functional simulation, and various configuration files indicating which loops should be spawned as kernels on the GPU, along with reconvergence points required for SIMT execution to provide a programming model simlar to CUDA/OpenCL. Creating benchmarks for the original GPGPU-Sim simulator was a very time consuming process and the validity of code generation for CPU run on a GPU was questioned by some. These issues motivated the development an interface for directly running CUDA applications to leverage the growing number of applications being developed to use CUDA. We subsequently added support for OpenCL and removed all SimpleScalar code.

The interconnection network is simulated using the booksim simulator developed by Bill Dally's research group at Stanford.

To produce output that matches the output from running the same CUDA program on the GPU, we have implemented several PTX instructions using the CUDA Math library (part of the CUDA toolkit). Code to interface with the CUDA Math library is contained in cuda-math.h, which also includes several structures derived from vector_types.h (one of the CUDA header files).

== GPUWattch Energy Model ==

GPUWattch (introduced in GPGPU-Sim 3.2.0) was developed by researchers at the University of British Columbia, the University of Texas at Austin, and the University of Wisconsin-Madison. Contributors to GPUWattch include Tor Aamodt's research group at the University of British Columbia: Tayler Hetherington and Ahmed ElTantawy; Vijay Reddi's research group at the University of Texas at Austin: Jingwen Leng; and Nam Sung Kim's research group at the University of Wisconsin-Madison: Syed Gilani.

GPUWattch leverages McPAT, which was developed by Sheng Li et al. at the University of Notre Dame, Hewlett-Packard Labs, Seoul National University, and the University of California, San Diego. The paper can be found at http://www.hpl.hp.com/research/mcpat/micro09.pdf.

  1. INSTALLING, BUILDING and RUNNING GPGPU-Sim

Assuming all dependencies required by GPGPU-Sim are installed on your system, to build GPGPU-Sim all you need to do is add the following line to your ~/.bashrc file (assuming the CUDA Toolkit was installed in /usr/local/cuda):

export CUDA_INSTALL_PATH=/usr/local/cuda

then type

bash
source setup_environment
make

If the above fails, see "Step 1" and "Step 2" below.

If the above worked, see "Step 3" below, which explains how to run a CUDA benchmark on GPGPU-Sim.

Step 1: Dependencies

GPGPU-Sim was developed on SUSE Linux (this release was tested with SUSE version 11.3) and has been used on several other Linux platforms (both 32-bit and 64-bit systems). In principle, GPGPU-Sim should work with any linux distribution as long as the following software dependencies are satisfied.

Download and install the CUDA Toolkit. It is recommended to use version 3.1 for normal PTX simulation and version 4.0 for cuobjdump support and/or to use PTXPlus (Harware instruction set support). Note that it is possible to have multiple versions of the CUDA toolkit installed on a single system -- just install them in different directories and set your CUDA_INSTALL_PATH environment variable to point to the version you want to use.

[Optional] If you want to run OpenCL on the simulator, download and install NVIDIA's OpenCL driver from http://developer.nvidia.com/opencl. Update your PATH and LD_LIBRARY_PATH as indicated by the NVIDIA install scripts. Note that you will need to use the lib64 directory if you are using a 64-bit machine. We have tested OpenCL on GPGPU-Sim using NVIDIA driver version 256.40 http://developer.download.nvidia.com/compute/cuda/3_1/drivers/devdriver_3.1_linux_64_256.40.run This version of GPGPU-Sim has been updated to support more recent versions of the NVIDIA drivers (tested on version 295.20).

GPGPU-Sim dependencies:

  • gcc
  • g++
  • make
  • makedepend
  • xutils
  • bison
  • flex
  • zlib
  • CUDA Toolkit

GPGPU-Sim documentation dependencies:

  • doxygen
  • graphvi

AerialVision dependencies:

  • python-pmw
  • python-ply
  • python-numpy
  • libpng12-dev
  • python-matplotlib

We used gcc/g++ version 4.5.1, bison version 2.4.1, and flex version 2.5.35.

If you are using Ubuntu, the following commands will install all required dependencies besides the CUDA Toolkit.

GPGPU-Sim dependencies: "sudo apt-get install build-essential xutils-dev bison zlib1g-dev flex libglu1-mesa-dev"

GPGPU-Sim documentation dependencies: "sudo apt-get install doxygen graphviz"

AerialVision dependencies: "sudo apt-get install python-pmw python-ply python-numpy libpng12-dev python-matplotlib"

CUDA SDK dependencies: "sudo apt-get install libxi-dev libxmu-dev libglut3-dev"

Finally, ensure CUDA_INSTALL_PATH is set to the location where you installed the CUDA Toolkit (e.g., /usr/local/cuda) and that $CUDA_INSTALL_PATH/bin is in your PATH. You probably want to modify your .bashrc file to incude the following (this assumes the CUDA Toolkit was installed in /usr/local/cuda):

export CUDA_INSTALL_PATH=/usr/local/cuda
export PATH=$CUDA_INSTALL_PATH/bin

Step 2: Build

To build the simulator, you first need to configure how you want it to be built. From the root directory of the simulator, type the following commands in a bash shell (you can check you are using a bash shell by running the command "echo $SHELL", which should print "/bin/bash"):

source setup_environment <build_type>

replace <build_type> with debug or release. Use release if you need faster simulation and debug if you need to run the simulator in gdb. If nothing is specified, release will be used by default.

Now you are ready to build the simulator, just run

make

After make is done, the simulator would be ready to use. To clean the build, run

make clean

To build the doxygen generated documentations, run

make docs

to clean the docs run

make cleandocs

The documentation resides at doc/doxygen/html.

Step 3: Run

Copy the contents of configs/QuadroFX5800/ or configs/GTX480/ to your application's working directory. These files configure the microarchitecture models to resemble the respective GPGPU architectures.

To use ptxplus (native ISA) change the following options in the configuration file to "1" (Note: you need CUDA version 4.0) as follows:

-gpgpu_ptx_use_cuobjdump 1 -gpgpu_ptx_convert_to_ptxplus 1

Now To run a CUDA application on the simulator, simply execute

source setup_environment <build_type>

Use the same <build_type> you used while building the simulator. Then just launch the executable as you would if it was to run on the hardware. By running "source setup_environment <build_type>" you change your LD_LIBRARY_PATH to point to GPGPU-Sim's instead of CUDA or OpenCL runtime so that you do NOT need to re-compile your application simply to run it on GPGPU-Sim.

To revert back to running on the hardware, remove GPGPU-Sim from your LD_LIBRARY_PATH environment variable.

The following GPGPU-Sim configuration options are used to enable GPUWattch

- power_simulation_enabled 1 (1=Enabled, 0=Not enabled)
- gpuwattch_xml_file <filename>.xml 

The GPUWattch XML configuration file name is set to gpuwattch.xml by default and currently only supplied for GTX480 (default=gpuwattch_gtx480.xml). Please refer to http://gpgpu-sim.org/gpuwattch/ for more information.

Running OpenCL applications is identical to running CUDA applications. However, OpenCL applications need to communicate with the NVIDIA driver in order to build OpenCL at runtime. GPGPU-Sim supports offloading this compilation to a remote machine. The hostname of this machine can be specified using the environment variable OPENCL_REMOTE_GPU_HOST. This variable should also be set through the setup_environment script. If you are offloading to a remote machine, you might want to setup passwordless ssh login to that machine in order to avoid having too retype your password for every execution of an OpenCL application.

If you need to run the set of applications in the NVIDIA CUDA SDK code samples then you will need to download, install and build the SDK.

The CUDA applications from the ISPASS 2009 paper mentioned above are distributed separately on github under the repo ispass2009-benchmarks. The README.ISPASS-2009 file distributed with the benchmarks now contains updated instructions for running the benchmarks on GPGPU-Sim v3.x.

  1. (OPTIONAL) Updating GPGPU-Sim (ADVANCED USERS ONLY)

If you have made modifications to the simulator and wish to incorporate new features/bugfixes from subsequent releases the following instructions may help. They are meant only as a starting point and only recommended for users comfortable with using source control who have experience modifying and debugging GPGPU-Sim.

WARNING: Before following the procedure below, back up your modifications to GPGPU-Sim. The following procedure may cause you to lose all your changes. In general, merging code changes can require manual intervention and even in the case where a merge proceeds automatically it may introduce errors. If many edits have been made the merge process can be a painful manual process. Hence, you will almost certainly want to have a copy of your code as it existed before you followed the procedure below in case you need to start over again. You will need to consult the documentation for git in addition to these instructions in the case of any complications.

STOP. BACK UP YOUR CHANGES BEFORE PROCEEDING. YOU HAVE BEEN WARNED. TWICE.

To update GPGPU-Sim you need git to be installed on your system. Below we assume that you ran the following command to get the source code of GPGPU-Sim:

git clone git://dev.ece.ubc.ca/gpgpu-sim

Since running the above command you have made local changes and we have published changes to GPGPU-Sim on the above git server. You have looked at the changes we made, looking at both the new CHANGES file and probably even the source code differences. You decide you want to incorporate our changes into your modified version of GPGPU-Sim.

Before updating your source code, we recommend you remove any object files:

make clean

Then, run the following command in the root directory of GPGPU-Sim:

git pull

While git is pulling the latest changes, conflicts might arise due to changes that you made that conflict with the latest updates. In this case, you need to resolved those conflicts manually. You can either edit the conflicting files directly using your favorite text editor, or you can use the following command to open a graphical merge tool to do the merge:

git mergetool

3.1 Testing updated version of GPGPU-Sim

Now you should test that the merged version "works". This means following the steps for building GPGPU-Sim in the new README file (not this version) since they may have changed. Assuming the code compiles without errors/warnings the next step is to do some regression testing. At UBC we have an extensive set of regression tests we run against our internal development branch when we make changes. In the future we may make this set of regression tests publically available. For now, you will want to compile the merged code and re-run all of the applications you care about (implying these applications worked for you before you did the merge). You want to do this before making further changes to identify any compile time or runtime errors that occur due to the code merging process.

3.2 (OPTIONAL) Updating Intersim2 (ADVANCED USERS ONLY)

Booksim 2.0 is maintained by the Concurrent VLSI Architecture group at Stanford (https://nocs.stanford.edu/cgi-bin/trac.cgi/wiki/Resources/BookSim). Intersim2 is Booksim 2.0 with extentions. Booksim 2.0 is still under active development, with updates that usually bring cutting edge features and bug fixes. If you want these new features or bug fixes, it is possible to pull updates from Booksim 2.0 server and apply the updates to Intersim2. You can follow the instructions below to update Intersim2 with the new Booksim 2.0.

As above, YOU SHOULD BACKUP YOUR CHANGES BEFORE PROCEEDING.

The Booksim 2.0 uses svn source control. First, go to the Intersim2 root directory($GPGPUSIM_ROOT/src/intersim2) in the terminal. Then, run the following command in terminal:

svn update

While svn is updating your local copy of Intersim2 with the latest changes from the Booksim 2.0 svn server, conflicts might arise due to changes that either we or you made that conflict with the latest updates. In this case, svn will prompt you to edit conflict files using default text editor or you can postpone it and then using your favorite merge tool to resolve conflict files.

After you updated Intersim2, you should test the merged version through the instructions described in Section 3.1.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.