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Minomaly Game Engine

  • master status: Build status

Requirements

General

Platform specific

  • Windows:
    • Windows SDK 10.0.14393.0
    • See also: How to set up SDL with Visual Studio 2017. Part 1 helps getting started, the rest of the dependencies are already handled by the project. There's no need for additional Setup!
  • Linux: TBA
  • OS X: TBA

Installing

  • Windows:
    • Clone the repository. git clone --recursive https://github.com/snorrwe/minomaly.git
      Note: the --recursive flag is required to pull the submodules with the project
    • Move to Setup
  • Linux: TBA
  • OS X: TBA

Setup

General

  • Init CMake. cmake -H. -Bbuild

CMake options

Use options during CMake configuration e.g. cmake -H. -Bbuild -Dtest=OFF

Option name Description Default
test enables/disables building tests ON
examples enables/disables building example projects ON

Building

cmake --build build

Usage

The project is in an extremely early stage. I would discourage anyone from using it for anything serious at this time.

Project Structure

examples/
    assets/     # example assets go here
    src/        # example sources go here

lib/----------  # external dependencies

minomaly/
    common/     # common, shared code
    component/  # components
    engine/     # engine systems
    services/   # shared services

testing/-----   # test code goes here

Adding new example project

Example projects can be added by the generate_example.py script.

python generate_example.py --name my-super-awesome-project

Run CMake Configure and you're all set!

If you do not wish to use the script simply copy the provided __template project and rename it appropriately.

Releases

TBA

Special thanks to

minomaly-legacy's People

Contributors

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Watchers

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minomaly-legacy's Issues

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