snjo / firespitter Goto Github PK
View Code? Open in Web Editor NEWPlane and helicopter modules
Home Page: firespitter.snjo.net
Plane and helicopter modules
Home Page: firespitter.snjo.net
Would be neat if you could tweakable-set aerobrakes to respond to pitch/roll/yaw control axes (selectable), so you can do tail-less crafts with differential braking and such.
You shouldn't have to place the rotor the right way, it should be sniffed from the reference direction or vessel transform, and should work sensibly if the rotor is mounted to the side as a yawing thing for instance.
Would allow for smaller RCS-like rotors
add rpm gauge with heat, ignition switch, and add the still image of that, plus the flight stick to the external model
Rows of plane/bomb icons, incrementing texture offsets.
Removed the 0/0 electric charge from the part. Craft will need to have engines re-added
Switching between LF/LFO/Monoprop as you switch model/texture.
Or somehow being able to optionally integrate with MFT, but that sounds more complex.
... yes, its for B9, but I'm sure you can think of other uses :)
Checking FlightInputHandler.state is no good unless in flight.
Hi Snjo,
Here's a complete copy of a version of FusTek parts that makes rudimentary use of FStextureSwitch:
https://www.dropbox.com/s/obc8z7r2fm...3-for_snjo.zip
With regards to the comma-delimited textures feature request, my situation is as follows:
Please let me know if I can assist you with additional information / files.
Regards sumghai
Being able to apply material change to all transforms of the specified name rather than the first would be awesome.
No rush to this but I hope this gets done :D
From NathanKell and blackheart612
Mostly done. Wheels still missing.
Request: A PROpeller module that is cosmetic only (does not change any mass or ModuleEngines[FX] stats).
change strengths from 1e37 etc to around 200, because of the changes in KSP 0.23.5
for Keptin
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