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firespitter's Issues

Aerobrake axis assignements

Would be neat if you could tweakable-set aerobrakes to respond to pitch/roll/yaw control axes (selectable), so you can do tail-less crafts with differential braking and such.

Smarter helicopter rotor axis detection

You shouldn't have to place the rotor the right way, it should be sniffed from the reference direction or vessel transform, and should work sensibly if the rotor is mounted to the side as a yawing thing for instance.
Would allow for smaller RCS-like rotors

Texture/Mesh switcher fuel tank support

Switching between LF/LFO/Monoprop as you switch model/texture.

Or somehow being able to optionally integrate with MFT, but that sounds more complex.

... yes, its for B9, but I'm sure you can think of other uses :)

Texture switcher for groups of objects

Hi Snjo,

Here's a complete copy of a version of FusTek parts that makes rudimentary use of FStextureSwitch:

https://www.dropbox.com/s/obc8z7r2fm...3-for_snjo.zip

With regards to the comma-delimited textures feature request, my situation is as follows:

  • I have a number of "Karmony" series parts that use the same base model and common texture set, each differentiated by swapping out a separate, little icon texture assigned to the module_id_symbol object.
  • I essentially would like the ability to, whenever the common texture set is changed (to, for instance, KSO style), update the style of the icon sets as well.

Please let me know if I can assist you with additional information / files.

Regards sumghai

Apply switcher to all Object of the same name

Being able to apply material change to all transforms of the specified name rather than the first would be awesome.

No rush to this but I hope this gets done :D

From NathanKell and blackheart612

Cosmetic PROpeller

Request: A PROpeller module that is cosmetic only (does not change any mass or ModuleEngines[FX] stats).

Fix node strengths

change strengths from 1e37 etc to around 200, because of the changes in KSP 0.23.5

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