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funkin-psych-online's Issues

Never Ending Crash Cycle

Describe your bug here.

I was changing the online settings to 'ws://localhost:2576' then I accidently the \ key next to my enter and this came out 'ws://localhost:2576' and now its at a constant crash cycle everytime i go into Online

Error Code:
Invalid char 60 at position 0

Called from online.Thread.run (online/Thread.hx line 16) Called from online.Waiter.update (online/Waiter.hx line 24) Called from flixel.FlxGame.update (flixel/FlxGame.hx line 747) Called from flixel.FlxGame.step (flixel/FlxGame.hx line 679) Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 558) Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 426) Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1398)

Called from haxe.format.JsonParser.invalidChar (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/format/JsonParser.hx line 318) Called from haxe.format.JsonParser.parseRec (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/format/JsonParser.hx line 147) Called from haxe.format.JsonParser.doParse (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/format/JsonParser.hx line 57) Called from io.colyseus.Client.request (io/colyseus/Client.hx line 218) Called from haxe.http.HttpBase.success (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/http/HttpBase.hx line 236) Called from sys.Http.request (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/sys/Http.hx line 72) Called from io.colyseus.Client.request (io/colyseus/Client.hx line 234) Called from io.colyseus.Client.getAvailableRooms (io/colyseus/Client.hx line 84) Called from online.GameClient.getAvailableRooms (online/GameClient.hx line 300)

2024-05-21.17-29-42.mp4

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

No

make android mobile version of fnf online

What feature do you want to get added on the base engine?

I would like to tell you to make the mobile version of this game, both Android and IOS, this game is very good, and I'm sure there will be a lot more downloads after the mobile version from this version. Thanks

To test your sight, and reliability, please select the option of what should NOT be requested.

Proper credit that was forgotten

Verifying a mods integrity in-game causes the gameplay to stop but the music continues playing.

Describe your bug here.

While Verifying a Mods integrity if you happen to currently play a Song while it finishes you get kicked out of the Song without the Music stopping.

I have a Video recording of this in the Linux build, I did not test this on Windows or MacOS https://youtu.be/LQiNQfSGIB0

This is unrelated to this Bug Report, but how do I get mods to work? I enabled a mod that I downloaded from the Mod downloader but it didn't work.

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Source

What is your build target?

Linux

Did you edit anything in this build? If so, mention or summarize your changes.

I changed nothing, this is the stock build of this Engine.

Compiling issue

Describe your bug here.

I'm unable to compile for windows. I made sure to install the correct version of Haxe and libraries, still no good.

Command Prompt/Terminal logs (if existing)

source/online/GameClient.hx:11: characters 8-40 : Type not found : io.colyseus.error.MatchMakeError
source/online/GameClient.hx:172: characters 51-65 : Type not found : MatchMakeError

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

I didn't edit anything, I tried to build after downloading the source

Crashed During Song

Describe your bug here.

image

Command Prompt/Terminal logs (if existing)

haxe/net/impl/WebSocketGeneric.hx (line 384)
io/colyseus/Connection.hx (line 69) you get the rest in the image

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

No

Crashes when setting the color of the notes when online.

Describe your bug here.

Null Object Reference

Called from options.NotesSubState.updateNotes (options/NotesSubState.hx line 664)
Called from options.NotesSubState.new (options/NotesSubState.hx line 141)
Called from options.OptionsState.openSelectedSubstate (options/OptionsState.hx line 19)
Called from options.OptionsState.update (options/OptionsState.hx line 101)
Called from flixel.FlxState.tryUpdate (flixel/FlxState.hx line 222)
Called from flixel.FlxGame.update (flixel/FlxGame.hx line 752)
Called from flixel.FlxGame.step (flixel/FlxGame.hx line 682)
Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 556)
Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 402)
Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1399)

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

no

ballzzzz

Describe your bug here.

game crashed on both sides

Command Prompt/Terminal logs (if existing)

haxe/net/impl/WebSocketGeneric.hx (line 384)
io/colyseus/Connection.hx (line 69)
io/colyseus/Room.hx (line 107)
online/GameClient.hx (line 198)
states/PlayState.hx (line 2694)
states/PlayState.hx (line 3208)
states/PlayState.hx (line 2898)
states/PlayState.hx (line 2854)
openfl/events/EventDispatcher.hx (line 402)
openfl/display/DisplayObject.hx (line 1399

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

no

I don't know how to deal with this

I keep getting this error with some specific programs (Mainly FNF Engines): "error while loading shared libraries: libvlc.so.5: cannot open shared object file: No such file or directory"

Does anyone know how to solve this?

help idk what to do to fix the source code

Describe your problem here.

it just dont work
image

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows x64

Did you edit anything in this build? If so, mention or summarize your changes.

no

you kinda linked the wrong ver bud...

Describe your bug here.

blub linked the wrong one

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

nah

Crashes whenever i try to host

Describe your bug here.

See title
image

Command Prompt/Terminal logs (if existing)

had to put the image for it in describing the bug TwT

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

i just downloaded like 3 mods

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