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sharpcutscenes's Issues

Support for easy parallel execution using async

Discussed in Celestecord - the idea was to have a simple ExecuteParallel method that could be used to run all the methods passed to it in parallel, like so:

yield await ExecuteParallel(
  Player.Walk(HorizontalDirection.Right, 48, MapUnit.Pixels),
  ((Level)Level).Camera.MoveSmooth(180, 180, 3)
);

Just putting it in an issue so it isn't forgotten once the main porting stage is over. Would be helpful for those used to the (fairly ugly) parallel execution in Lua Cutscenes

Followers don't persist through teleports

Also an issue in base lua cutscenes. Golden and regular berries (and presumably keys, though those are not yet tested) don't persist through teleports though they should. Current code for tps is just a copy of the Lua Cutscenes impl so it inherits the bug from there, will update this issue if it is fixed in Lua Cutscenes.

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