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gose's Issues

Unimplemented instructions

TAX TAY TSX TXA TXS TXY TYA TYX instructions are left unimplemented. There are rather straight forward to write

status?

What's the status of this project?

BoolToUint16 is now a function

BoolToUint16 should be used as a function (not as a hashmap)

"w": "utils.BoolToUint16[cpu.getDLRegister() == 0]",
"p": "utils.BoolToUint16[cpu.pFlag]",
"m": "utils.BoolToUint16[cpu.mFlag]",
"x": "utils.BoolToUint16[cpu.xFlag]",
"e": "utils.BoolToUint16[cpu.eFlag]",
"t": "utils.BoolToUint16[t]"

Implement APU

Currently the APU is not emulated, all games hang at its initialization

Refactor big endian convention for functions to little endian in CPU

Since the CPU is using little endian convention our functions should too.

For example:

func JoinUint16(HH uint8, LL uint8) uint16 {
	var ret uint16
	buf := bytes.NewBuffer([]byte{LL, HH})
	binary.Read(buf, binary.LittleEndian, &ret)
	return ret
}

Should be

func JoinUint16(LL uint8, HH uint8) uint16 {
	var ret uint16
	buf := bytes.NewBuffer([]byte{LL, HH})
	binary.Read(buf, binary.LittleEndian, &ret)
	return ret
}

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