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cui_color_picker's Issues

Does not work when the canvas is not in Screen Space - Overlay

This issue is due to how you are testing for the mouse position.

Here is the modification from my variant that corrected the problem
private static bool GetLocalMouse(RectTransform rt, out Vector2 result) { RectTransformUtility.ScreenPointToLocalPointInRectangle(rt, Input.mousePosition, Camera.main, out mousePosition); result.x = Mathf.Clamp(mousePosition.x, rt.rect.min.x, rt.rect.max.x); result.y = Mathf.Clamp(mousePosition.y, rt.rect.min.y, rt.rect.max.y); Debug.Log(rt.rect.Contains(mousePosition)); return rt.rect.Contains(mousePosition); }

Note I have also changed most of the code at this point to remove any local declrations to variables within funcitons that can be called on an update loop such as the GetLocalMouse function hince the new private static mousePosition that use as opposed to var mp as it was in your code branch.

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