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sg002's Introduction

SG002

Medieval Warfare

Round based strategy game set in the middle ages.

Official website: http://games.smeanox.com/medieval-warfare/

Units

There are 6 types of units:

  • town center
  • gold mine
  • villager
  • knight
  • pikeman
  • archer

In the town center you can build:

  • villager
  • knight
  • pikeman
  • archer

With the villager you can build:

  • town center
  • gold mine

The gold mine is used to earn money but has not other use.

The military units have the following fighting properties:

unitstrongweak
knightpikemanarcher
pikemanarcherknight
archerknightpikeman

Keyboard shortcuts

ESC ......... Back
F5 .......... QuickSave
F6 .......... QuickLoad
ENTER ....... Next player
A ........... create archer
G ........... create gold mine
K ........... create knight
I ........... create pikeman ("infantry")
T ........... create town center
V ........... create villager
C ........... create menu
M ........... move menu
F ........... attack menu ("fight")
BACKSPACE ... cancel action

Miscellaneous

When you start a game, you are asked to specify a command. Use :local for a human player, :BenNo1 for a sample AI and path/to/AI for an external AI.

More to come

  • Improved artwork
  • AI
  • Multiplayer

sg002's People

Contributors

smbe19 avatar deinfreund avatar

Watchers

James Cloos avatar  avatar  avatar

Forkers

deinfreund waphil

sg002's Issues

Improve Javadoc

The documentation is a bit spare atm, most methods (except basic setter / getter) should be documented.

Add Unit Tests

To improve the quality of the code we should add unit tests for the nongraphical part (GameWorld, GameObject and so on).

Display the used actions

The player should be able to tell which object has which actions still available and which were already used. Now he has to select an object to see it, which is not optimal.

victory screen

If a player won (e.g. he is the only remaining player) there should be a victory screen and the game should end.

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