sleepytrousers / enderio-1.5-1.12 Goto Github PK
View Code? Open in Web Editor NEWHome Page: http://enderio.com/
License: The Unlicense
Home Page: http://enderio.com/
License: The Unlicense
when i mouse over on the energy for show the amount of it, the nei top items show dark, it is not a big issue but for the record.
If you place a Squeezer/Energy Cell/... next to an existing power cable it won't power it.
You need to replace the cable for it to work.
I'm building my new base right now where I try to hide all cables and make everything as compact as possible. There I just realised, that there is no way to facade Networking Cables from ComputerCraft. So it would be really cool to have them added to this mod.
Please add compact solars (like the IC2 compact solars)
I would be very happy if you added this although some people may consider it to be overpowered
Stirling Generator is unable to power a Thermal Expansion Redstone Energy Cell if placed directly adjacent to the Generator.
When I leave a dimension thats chunkloaded with a working EB machine, and comeback, the EB machine seems to have depleted half its energy. On the other hand, if I stay there, the energy bar never goes down.
Wouldn't be epic if you add industrial craft support?
When I place a facade first and then a conduit in it, the conduit isn't removed from the inventory.
I'm playing on 1.5.2 with EnderIO 0.1.16.0
Howdy! I am very much enjoying this mod. Being able to bundle the conduits is marvelous!
I have what appears to be an edge-case bug to report though.
It seems fluid conduits that are set to draw fluid from a tank do not get a redstone signal from conduit switches if the block the fluid conduit and conduit switch share is under 3 (or so) on the Y axis and are connected to a Railcraft multiblock steel tank. They behave as expected on a Buildcraft tank, and on an Ender Tank (from ChickenBones). The fluid conduit behaves as expected when powered by a vanilla (well, in this case a Forge MultiPart) lever or any other redstone signal I've tried (Project:Red, vanilla, Computercraft turtle).
It would be nice to have an option in the Alloy Smelter GUI to deactivate other recipes than the ones from this mod.
I tend to forget putting Redstone before Iron Ingots in the Smelter, so I end up with Refined Iron.
This is also an issue, when it comes to automating the production of Activated/Ender Iron.
Magmatic engines fill their internal buffer of energy when connected to your energy conduits, this means that they stop producing energy at their optimal rate. (A "only output" mode that only draws available energy would fix this)
Power conduits seem to be able to power BC machines just fine when attached directly, but are not attaching to kinesis pipes. The conduit displays a connection fine, but the wooden kinesis pipe doesn't recognise it as a valid power source.
This is in 1.6.2-0.1.14.0
The painter is probably the most awesome machine of them all. It can and should be expanded onto more blocks such as:
Doors (Vanilla doors, or even custom modeled ones), Trapdoors, Pressure plates.
It would be fantastic if you could add facades that are post/fence sized. So I could use the lamp on posts.
It would be nice if Photovoltaic cells connected up and worked as a single unit like the Capacitor Bank does.
I would be really nice to have configurable output sides for the machines like TE has it.
Btw: Haven't tried automating your machines yet, but are there specific input and output sides?
Received this error when placing or breaking the conduit switch. Boots the player, they can sign back in immediately, the block will be placed at that point, but it can't be removed.
Thanks
Zalidar
Using minecraft 1.5.2
EnderIO-1.5.2-0.1.16.0
2013-09-06 14:20:37 [WARNING] Failed to handle packet for Zalidar/107.9.47.238: java.lang.NullPointerException
java.lang.NullPointerException
at crazypants.enderio.conduit.redstone.RedstoneSwitch.getCollidableComponents(RedstoneSwitch.java:100)
at crazypants.enderio.conduit.redstone.RedstoneSwitch.getCollidableComponents(RedstoneSwitch.java:23)
at crazypants.enderio.conduit.TileConduitBundle.getCollidableComponents(TileConduitBundle.java:303)
at crazypants.enderio.conduit.BlockConduitBundle.doRayTrace(BlockConduitBundle.java:601)
at crazypants.enderio.conduit.BlockConduitBundle.func_71878_a(BlockConduitBundle.java:544)
at net.minecraft.world.World.func_72831_a(World.java:1599)
at net.minecraft.world.World.func_72901_a(World.java:1408)
at net.minecraft.network.NetServerHandler.func_72524_a(NetServerHandler.java:1439)
at net.minecraft.network.packet.Packet18Animation.func_73279_a(SourceFile:41)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:442)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:222)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:847)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:320)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:716)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:600)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
2013-09-06 14:20:37 [INFO] Unloading Player: Zalidar
Ran into this one completely by accident...
When EnderIO's cables or facades are next to RailCraft tank blocks, RailCraft won't form a tank out of its own blocks. If RailCraft has already detected its own tank prior to the cables being placed, it's fine. But when loading the world later, or when constructing a new tank next to existing EnderIO lines is when the problem occurs.
When you put a painted slab upside another one the block you get it's bugged even if both slab are painted with the same dye
(yeah, I know I have a lot of mods installed right now. This is actually a test pack designed for bug hunting)
---- Minecraft Crash Report ----
// I let you down. Sorry :(
Time: 9/1/13 8:44 AM
Description: Unexpected error
java.lang.NullPointerException
at crazypants.enderio.conduit.BlockConduitBundle.removeBlockByPlayer(BlockConduitBundle.java:348)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78751_a(PlayerControllerMP.java:159)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78744_a(PlayerControllerMP.java:82)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78743_b(PlayerControllerMP.java:198)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1371)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1849)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:898)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- Head --
Stacktrace:
at crazypants.enderio.conduit.BlockConduitBundle.removeBlockByPlayer(BlockConduitBundle.java:348)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78751_a(PlayerControllerMP.java:159)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78744_a(PlayerControllerMP.java:82)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78743_b(PlayerControllerMP.java:198)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1371)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['ShadowDrakken'/4, l='MpServer', x=-146.44, y=56.54, z=462.70]]
Chunk stats: MultiplayerChunkCache: 400
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-188,4,451), Chunk: (at 4,0,3 in -12,28; contains blocks -192,0,448 to -177,255,463), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 564732 game time, 6000 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 2 total; [EntityClientPlayerMP['ShadowDrakken'/4, l='MpServer', x=-146.44, y=56.54, z=462.70], EntityWaypointContainer['unknown'/776, l='MpServer', x=0.00, y=0.00, z=0.00]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2298)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:851)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 194691064 bytes (185 MB) / 1062993920 bytes (1013 MB) up to 1431699456 bytes (1365 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:MaxPermSize=512M -Xms1024M -Xmx1536M
AABB Pool Size: 170 (9520 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.55.842 Minecraft Forge 9.10.0.842 46 mods loaded, 46 mods active
mcp{8.04} Minecraft Coder Pack Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.55.842} Forge Mod Loader Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.0.842} Minecraft Forge Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics-Core{rv13.fix4} AppliedEnergistics Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.5} CodeChicken Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisMicroblocks{56.0.4} Immibis's Microblocks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.3} [Not Enough Items](NotEnoughItems 1.6.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.9.0.0} [Damage Indicators](1.6.2 DamageIndicators v2.9.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.0.130-experimental} IndustrialCraft 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisCore{56.0.3} Immibis Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedMachines{56.0.0} Advanced Machines Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics{rv13.fix4} Applied Energistics Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AtomicScience{0.7.1} Atomic Science Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.4.0} BiblioCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.7} Natura Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{0.6.2} Biomes O' Plenty Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsBoP{1.2} BiblioWoods Biomes O'Plenty Edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{2.3.0.1_ic2.ex} Forestry for Minecraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsForestry{1.2} BiblioWoods Forestry Edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{4.0.2} BuildCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{4.0.2} BC Builders Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{4.0.2} BC Energy Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{4.0.2} BC Factory Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{4.0.2} BC Transport Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{4.0.2} BC Silicon Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.3.2} [ChickenChunks](ChickenChunks 1.3.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CompactSolars{4.4.12.119} Compact Solar Arrays Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.56} ComputerCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CCTurtle{1.56} ComputerCraft Turtles Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{1.16.4} Enchanting Plus Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderIO{0.1.14} Ender IO Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.3.3} [EnderStorage](EnderStorage 1.4.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{5.3.20.546} Iron Chest Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mekanism{5.5.7} Mekanism Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MekanismGenerators{5.5.7} MekanismGenerators Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviSuite{1.9.5} Gravitation Suite Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mystcraft{0.10.6.00} Mystcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura|CompatMineFactoryReloaded{0.1} Natura compat: MFR Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ObsidiPlates{2.0.0} Obsidian Pressure Plates Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft{8.0.1.0} Railcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenPeripheral{0.2.1} OpenPeripheral Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bau5_ProjectBench{1.8.0} Project Bench Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedLogic{56.0.3} RedLogic Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.2_1.4.3} Tinkers' Construct Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct|CompatMineFactoryReloaded{0.1} TConstruct Compat: MFR Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ZanMinimap{0.9.4} Zan's Minimap Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.2-Forge9.10.0.842
LWJGL: 2.9.0
OpenGL: GeForce GTX 650/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 400 (22400 bytes; 0 MB) allocated, 44 (2464 bytes; 0 MB) used
Just a random interesting thought that popped up in my head, but I think it'd be great to add a 4th cable type to the mod. RedNet compatible cable bundles, even if they can't split off into their component colors inside this mod. Just being able to bury ComputerCraft and MFR compatible bundled redwire would be awesome :D
To annoying to be just a tiny it of a bucket short :)
when i try to dig the capacitor bank with the turtle the turtle drop to the floor the capacitor instead of take on the turtle inventory (im trying to move energy)
i dont know if this is a bug or intended :S
Any change of make some Power conduit switch? some machinnes like thermionic fabricator, rolling machinnes, laser need constant energy and some ppl of my server suggested this
When you open a chest using the EnderIO the chest keep with the top open and it's don't close anymore
Also I'm not sure if it's my texture pack or your facades but when I try to use grass facades it shows up like you can see below. All the other facades I have painted so far worked great (stone, cobble, etc)
When the SAG Mill has a stack of work in the input slot and is fed, via buildcraft pipes or infinitubes teleposer or the vanilla hopper, an identical item stack (i.e. gravel fed in while the SAG has gravel in the input slot) too large to fit the new item stack is placed in the output slot.
This can result in either (depending on when in the cycle the stack was inserted):
Stack sizes can be the same or different.
Happens no matter what side the pipe/teleposer is on.
SAG mill currently lacks support for the various ores added by gregtech. List of ores and their macerator outputs below.
Galena Ore -> 2 Galena dust
Iridium Ore (block) -> 2 Iridium ore (item)
Ruby Ore -> 2 Ruby dust
Sapphire Ore -> 2 Sapphire dust
Bauxite Ore -> 8 Bauxite dust
Pyrite Ore -> 4 Pyrite dust
Cinnabar Ore -> 4 Cinnabar dust
Sphalerite Ore -> 4 Sphalerite dust
Tungstate Ore -> 2 Tungsten dust
Sheldonite Ore -> 2 Platinum dust
Olivine Ore -> 2 Olivine dust
Sodalite Ore -> 12 Sodalite dust
Tetrahedrite Ore -> 2 Tetrahedrite dust
Cassiterite Ore -> 4 Crushed Tin Ore
Nickel ore -> 2 Nickel Dust
Also worth noting that in the experimental IC2 v2 series, the standard ores macerate into "crushed x ore" now, with the dust being a point further along the refinement chain
It would be awesome if I could have my AE network cables in the same block the rest of my cables/stuff. Or maybe even buses etc?
Using conduit facade cause very noticeable fps drop, it's the case for me and another player that was next to me. For me with a "good" machine I go from ~40 to ~20.
I can't tell if it's also the case on minecraft 1.6 .
I just shift-rightclicked with my Power Fist on a Capacitor Bank while having the Railgun selected (Omni Wrench Module installed but not selected). It still picked up the Bank.
Don't know if that's a bug from your mod or MPS. The Wrench Module seems to be a little buggy with other mods too.
P.S: Keep the great work up! I really love your mod!
When I place a conduit on a block there's a placing sound. Also when I place a conduit on another conduit while looking directly at it.
But when I place a conduit on a block with another conduit on it, while not looking at the placed conduit, there is no placing sound.
With some mods can get in an infinite loop. Should make sure we dont try a fill a connection we are being filled from.
When I added tinker construct - http://pastebin.com/HUfJ9qVP
When placing stairs in a painter they are painted correctly but when placed are always upsidedown. I specifically reproduced this issue with wooden and stone brick stairs as well as different items being used as the paint.
Edit: Did further testing ... only appears to happen with vanilla wool that is colored, uncolored(white) wool is not affected.
Redstone cell thingy:
1 Diamond
My thingy:
54 stone
54 redstone
36 sticks
9 gold
18 iron,
9 obsidian
9 lapis
18 glowstone
9 wool
I would like this mod to support localizations. I would translate it into the German language.
Just what the title says :P
I don't know if it's a bug or intended, but I was able to craft the following using the Alloy Smelter:
Activated Iron with 2 Iron Ingots, 1 Redstone or 1 Iron Ingot, 2 Redstone or 3 Redstone or 2 Redstone, 1 Glowstone or 1 Redstone, 2 Glowstone
Ender Iron with 2 Iron Ingots, 1 Glowstone or 1 Iron Ingot, 2 Glowstone
Activated Gold with 2 Gold Ingots, 1 Redstone or 1 Gold Ingot, 2 Redstone
Ender Gold with 3 Gold Ingots or 2 Gold Ingots, 1 Glowstone or 1 Gold Ingot, 2 Glowstone
Blue Steel with 3 Iron Ingots or 1 Iron Ingot, 2 Lapis or, 2 Iron Ingots, 1 Lapis or 3 Lapis or Exchange Lapis for Obsidian...
Those are not the recipes listed in your forum thread. Is this intended?
Hey cp do you think it would be possible to make it so when you detach one capacitor from a large multiblock bank of them that the single cap takes the max 250k MJ from the bank instead of taking an even split of the stored power. This would make it easier for me to use them as portable power supplies as right now when I remove them from my cap bank that is only around half full my single capacitor block only has 108k MJ. This causes me to have to take twice as many to power my quarry.
I used to have redstone Energy conduits powering a line of 40 or so machines. Connected to a single tesseract. I now have replaced those with Ender Conduits from EnderIO. My EB machines originally at 100% power and stay there in use, are now sitting at 0% power in use and are slowly getting along.
I just updated to 1.15.0 on 1.6.2.
Now the Capacitor Banks no longer output to Extra Utilitities Energy Transfer Nodesmay Which somewhat borks half of my energy grid.
I suppose I could switch it back to Kinesis Pipes for now, but it'd be awesome if that could be fixed.
Edit: Actually, I just noticed some nodes work and some do not. I am confused now.
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