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enderio-1.5-1.12's Issues

Include ComputerCraft Networking Cable

I'm building my new base right now where I try to hide all cables and make everything as compact as possible. There I just realised, that there is no way to facade Networking Cables from ComputerCraft. So it would be really cool to have them added to this mod.

[Bug] EnderIO prevents railcraft tanks from forming

Ran into this one completely by accident...

When EnderIO's cables or facades are next to RailCraft tank blocks, RailCraft won't form a tank out of its own blocks. If RailCraft has already detected its own tank prior to the cables being placed, it's fine. But when loading the world later, or when constructing a new tank next to existing EnderIO lines is when the problem occurs.

Localization support

I would like this mod to support localizations. I would translate it into the German language.

Option to deactivate vanilla/other mod smelting

It would be nice to have an option in the Alloy Smelter GUI to deactivate other recipes than the ones from this mod.
I tend to forget putting Redstone before Iron Ingots in the Smelter, so I end up with Refined Iron.
This is also an issue, when it comes to automating the production of Activated/Ender Iron.

Change power distrobution when cap bank split

Hey cp do you think it would be possible to make it so when you detach one capacitor from a large multiblock bank of them that the single cap takes the max 250k MJ from the bank instead of taking an even split of the stored power. This would make it easier for me to use them as portable power supplies as right now when I remove them from my cap bank that is only around half full my single capacitor block only has 108k MJ. This causes me to have to take twice as many to power my quarry.

Interaction with Modular Power Suits Power Fist Wrench

I just shift-rightclicked with my Power Fist on a Capacitor Bank while having the Railgun selected (Omni Wrench Module installed but not selected). It still picked up the Bank.
Don't know if that's a bug from your mod or MPS. The Wrench Module seems to be a little buggy with other mods too.

P.S: Keep the great work up! I really love your mod!

No sound when placing conduits on blocks

When I place a conduit on a block there's a placing sound. Also when I place a conduit on another conduit while looking directly at it.
But when I place a conduit on a block with another conduit on it, while not looking at the placed conduit, there is no placing sound.

Chest keeps open

When you open a chest using the EnderIO the chest keep with the top open and it's don't close anymore

Chunkloading.

When I leave a dimension thats chunkloaded with a working EB machine, and comeback, the EB machine seems to have depleted half its energy. On the other hand, if I stay there, the energy bar never goes down.

Post Facades

It would be fantastic if you could add facades that are post/fence sized. So I could use the lamp on posts.

SAG Mill item loss issue

When the SAG Mill has a stack of work in the input slot and is fed, via buildcraft pipes or infinitubes teleposer or the vanilla hopper, an identical item stack (i.e. gravel fed in while the SAG has gravel in the input slot) too large to fit the new item stack is placed in the output slot.

This can result in either (depending on when in the cycle the stack was inserted):

  • The output stack being transformed into the target material (i.e. gravel stack becomes flint stack)
  • The output stack vanishes.

Stack sizes can be the same or different.

Happens no matter what side the pipe/teleposer is on.

Bug with double slabs

When you put a painted slab upside another one the block you get it's bugged even if both slab are painted with the same dye

Extra Utilitities Energy Transfer

I just updated to 1.15.0 on 1.6.2.

Now the Capacitor Banks no longer output to Extra Utilitities Energy Transfer Nodesmay Which somewhat borks half of my energy grid.

I suppose I could switch it back to Kinesis Pipes for now, but it'd be awesome if that could be fixed.

Edit: Actually, I just noticed some nodes work and some do not. I am confused now.

FTB Unleashed ID Problem

I added ender io and the industrial binder have a name of "Unnamed" and a id of a plugin for forestry bucket, i have tried to try different id but everytime it would crash, and also the block fused quartz would get this error : java.lang.ArrayIndexOutOfBoundsException: -1
2013-09-01_12 07 32

Painter issue

When placing stairs in a painter they are painted correctly but when placed are always upsidedown. I specifically reproduced this issue with wooden and stone brick stairs as well as different items being used as the paint.

Edit: Did further testing ... only appears to happen with vanilla wool that is colored, uncolored(white) wool is not affected.

Alternative Alloy Recipes?

I don't know if it's a bug or intended, but I was able to craft the following using the Alloy Smelter:
Activated Iron with 2 Iron Ingots, 1 Redstone or 1 Iron Ingot, 2 Redstone or 3 Redstone or 2 Redstone, 1 Glowstone or 1 Redstone, 2 Glowstone
Ender Iron with 2 Iron Ingots, 1 Glowstone or 1 Iron Ingot, 2 Glowstone
Activated Gold with 2 Gold Ingots, 1 Redstone or 1 Gold Ingot, 2 Redstone
Ender Gold with 3 Gold Ingots or 2 Gold Ingots, 1 Glowstone or 1 Gold Ingot, 2 Glowstone
Blue Steel with 3 Iron Ingots or 1 Iron Ingot, 2 Lapis or, 2 Iron Ingots, 1 Lapis or 3 Lapis or Exchange Lapis for Obsidian...

Those are not the recipes listed in your forum thread. Is this intended?

Failed to handle packet

Received this error when placing or breaking the conduit switch. Boots the player, they can sign back in immediately, the block will be placed at that point, but it can't be removed.

Thanks
Zalidar

Using minecraft 1.5.2
EnderIO-1.5.2-0.1.16.0

2013-09-06 14:20:37 [WARNING] Failed to handle packet for Zalidar/107.9.47.238: java.lang.NullPointerException
java.lang.NullPointerException
at crazypants.enderio.conduit.redstone.RedstoneSwitch.getCollidableComponents(RedstoneSwitch.java:100)
at crazypants.enderio.conduit.redstone.RedstoneSwitch.getCollidableComponents(RedstoneSwitch.java:23)
at crazypants.enderio.conduit.TileConduitBundle.getCollidableComponents(TileConduitBundle.java:303)
at crazypants.enderio.conduit.BlockConduitBundle.doRayTrace(BlockConduitBundle.java:601)
at crazypants.enderio.conduit.BlockConduitBundle.func_71878_a(BlockConduitBundle.java:544)
at net.minecraft.world.World.func_72831_a(World.java:1599)
at net.minecraft.world.World.func_72901_a(World.java:1408)
at net.minecraft.network.NetServerHandler.func_72524_a(NetServerHandler.java:1439)
at net.minecraft.network.packet.Packet18Animation.func_73279_a(SourceFile:41)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:442)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:222)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:847)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:320)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:716)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:600)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
2013-09-06 14:20:37 [INFO] Unloading Player: Zalidar

Conduit switch not always working with fluid conduits

Howdy! I am very much enjoying this mod. Being able to bundle the conduits is marvelous!

I have what appears to be an edge-case bug to report though.

It seems fluid conduits that are set to draw fluid from a tank do not get a redstone signal from conduit switches if the block the fluid conduit and conduit switch share is under 3 (or so) on the Y axis and are connected to a Railcraft multiblock steel tank. They behave as expected on a Buildcraft tank, and on an Ender Tank (from ChickenBones). The fluid conduit behaves as expected when powered by a vanilla (well, in this case a Forge MultiPart) lever or any other redstone signal I've tried (Project:Red, vanilla, Computercraft turtle).

energy display and nei

when i mouse over on the energy for show the amount of it, the nei top items show dark, it is not a big issue but for the record.

[Suggestion/Request] RedNet + RedPower bundled cable Support

Just a random interesting thought that popped up in my head, but I think it'd be great to add a 4th cable type to the mod. RedNet compatible cable bundles, even if they can't split off into their component colors inside this mod. Just being able to bury ComputerCraft and MFR compatible bundled redwire would be awesome :D

Compact Solars

Please add compact solars (like the IC2 compact solars)
I would be very happy if you added this although some people may consider it to be overpowered

capacitor bank and mining turtle

when i try to dig the capacitor bank with the turtle the turtle drop to the floor the capacitor instead of take on the turtle inventory (im trying to move energy)

i dont know if this is a bug or intended :S

Power conduits and kinesis pipes

Power conduits seem to be able to power BC machines just fine when attached directly, but are not attaching to kinesis pipes. The conduit displays a connection fine, but the wooden kinesis pipe doesn't recognise it as a valid power source.

This is in 1.6.2-0.1.14.0

TE engines fill with energy and slow down

Magmatic engines fill their internal buffer of energy when connected to your energy conduits, this means that they stop producing energy at their optimal rate. (A "only output" mode that only draws available energy would fix this)

AE network cable/conduits

It would be awesome if I could have my AE network cables in the same block the rest of my cables/stuff. Or maybe even buses etc?

Ender Conduits not transferring maximum capacity?

I used to have redstone Energy conduits powering a line of 40 or so machines. Connected to a single tesseract. I now have replaced those with Ender Conduits from EnderIO. My EB machines originally at 100% power and stay there in use, are now sitting at 0% power in use and are slowly getting along.

Balance of Capacitor banks

Redstone cell thingy:
1 Diamond

  • 4 Obsidian
  • 4 Gold Ingots
  • 4 Silver Ingots
  • 4 Lead Ingots
  • 42 Redstone

My thingy:
54 stone
54 redstone
36 sticks
9 gold
18 iron,
9 obsidian
9 lapis
18 glowstone
9 wool

Grass facades not working correctly

Also I'm not sure if it's my texture pack or your facades but when I try to use grass facades it shows up like you can see below. All the other facades I have painted so far worked great (stone, cobble, etc)

[Suggestion/Request] Power conduit switch

Any change of make some Power conduit switch? some machinnes like thermionic fabricator, rolling machinnes, laser need constant energy and some ppl of my server suggested this

New stuff for the painter.

The painter is probably the most awesome machine of them all. It can and should be expanded onto more blocks such as:

Doors (Vanilla doors, or even custom modeled ones), Trapdoors, Pressure plates.

Shift+Left-click on conduits = Game Crash

(yeah, I know I have a lot of mods installed right now. This is actually a test pack designed for bug hunting)

---- Minecraft Crash Report ----
// I let you down. Sorry :(

Time: 9/1/13 8:44 AM
Description: Unexpected error

java.lang.NullPointerException
at crazypants.enderio.conduit.BlockConduitBundle.removeBlockByPlayer(BlockConduitBundle.java:348)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78751_a(PlayerControllerMP.java:159)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78744_a(PlayerControllerMP.java:82)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78743_b(PlayerControllerMP.java:198)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1371)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1849)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:898)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
Stacktrace:
at crazypants.enderio.conduit.BlockConduitBundle.removeBlockByPlayer(BlockConduitBundle.java:348)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78751_a(PlayerControllerMP.java:159)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78744_a(PlayerControllerMP.java:82)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78743_b(PlayerControllerMP.java:198)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1371)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['ShadowDrakken'/4, l='MpServer', x=-146.44, y=56.54, z=462.70]]
Chunk stats: MultiplayerChunkCache: 400
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-188,4,451), Chunk: (at 4,0,3 in -12,28; contains blocks -192,0,448 to -177,255,463), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 564732 game time, 6000 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 2 total; [EntityClientPlayerMP['ShadowDrakken'/4, l='MpServer', x=-146.44, y=56.54, z=462.70], EntityWaypointContainer['unknown'/776, l='MpServer', x=0.00, y=0.00, z=0.00]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2298)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:851)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 194691064 bytes (185 MB) / 1062993920 bytes (1013 MB) up to 1431699456 bytes (1365 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:MaxPermSize=512M -Xms1024M -Xmx1536M
AABB Pool Size: 170 (9520 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.55.842 Minecraft Forge 9.10.0.842 46 mods loaded, 46 mods active
mcp{8.04} Minecraft Coder Pack Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.55.842} Forge Mod Loader Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.0.842} Minecraft Forge Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics-Core{rv13.fix4} AppliedEnergistics Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.5} CodeChicken Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisMicroblocks{56.0.4} Immibis's Microblocks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.3} [Not Enough Items](NotEnoughItems 1.6.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.9.0.0} [Damage Indicators](1.6.2 DamageIndicators v2.9.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.0.130-experimental} IndustrialCraft 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisCore{56.0.3} Immibis Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedMachines{56.0.0} Advanced Machines Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics{rv13.fix4} Applied Energistics Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AtomicScience{0.7.1} Atomic Science Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.4.0} BiblioCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.7} Natura Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{0.6.2} Biomes O' Plenty Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsBoP{1.2} BiblioWoods Biomes O'Plenty Edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{2.3.0.1_ic2.ex} Forestry for Minecraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsForestry{1.2} BiblioWoods Forestry Edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{4.0.2} BuildCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{4.0.2} BC Builders Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{4.0.2} BC Energy Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{4.0.2} BC Factory Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{4.0.2} BC Transport Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{4.0.2} BC Silicon Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.3.2} [ChickenChunks](ChickenChunks 1.3.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CompactSolars{4.4.12.119} Compact Solar Arrays Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.56} ComputerCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CCTurtle{1.56} ComputerCraft Turtles Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{1.16.4} Enchanting Plus Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderIO{0.1.14} Ender IO Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.3.3} [EnderStorage](EnderStorage 1.4.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{5.3.20.546} Iron Chest Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mekanism{5.5.7} Mekanism Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MekanismGenerators{5.5.7} MekanismGenerators Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviSuite{1.9.5} Gravitation Suite Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mystcraft{0.10.6.00} Mystcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura|CompatMineFactoryReloaded{0.1} Natura compat: MFR Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ObsidiPlates{2.0.0} Obsidian Pressure Plates Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft{8.0.1.0} Railcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenPeripheral{0.2.1} OpenPeripheral Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bau5_ProjectBench{1.8.0} Project Bench Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedLogic{56.0.3} RedLogic Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.2_1.4.3} Tinkers' Construct Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct|CompatMineFactoryReloaded{0.1} TConstruct Compat: MFR Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ZanMinimap{0.9.4} Zan's Minimap Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.2-Forge9.10.0.842
LWJGL: 2.9.0
OpenGL: GeForce GTX 650/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 400 (22400 bytes; 0 MB) allocated, 44 (2464 bytes; 0 MB) used

Connected Photovoltaic Cells

It would be nice if Photovoltaic cells connected up and worked as a single unit like the Capacitor Bank does.

Configurable Output Sides

I would be really nice to have configurable output sides for the machines like TE has it.
Btw: Haven't tried automating your machines yet, but are there specific input and output sides?

SAG Mill support for gregtech ores

SAG mill currently lacks support for the various ores added by gregtech. List of ores and their macerator outputs below.

Galena Ore -> 2 Galena dust
Iridium Ore (block) -> 2 Iridium ore (item)
Ruby Ore -> 2 Ruby dust
Sapphire Ore -> 2 Sapphire dust
Bauxite Ore -> 8 Bauxite dust
Pyrite Ore -> 4 Pyrite dust
Cinnabar Ore -> 4 Cinnabar dust
Sphalerite Ore -> 4 Sphalerite dust
Tungstate Ore -> 2 Tungsten dust
Sheldonite Ore -> 2 Platinum dust
Olivine Ore -> 2 Olivine dust
Sodalite Ore -> 12 Sodalite dust
Tetrahedrite Ore -> 2 Tetrahedrite dust
Cassiterite Ore -> 4 Crushed Tin Ore
Nickel ore -> 2 Nickel Dust

Also worth noting that in the experimental IC2 v2 series, the standard ores macerate into "crushed x ore" now, with the dust being a point further along the refinement chain

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